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PF2e Remastered Free Archetype Guide
pathfinder 2e

PF2e Remastered Free Archetype Guide

23 min read
By Andrew Blase

Helping RPG players find games, game masters find players, and stores fill seats - one connected place instead of a dozen scattered group chats.

  1. Guides
  2. >Pathfinder 2e
  3. >Archetypes
  4. >PF2e Remastered Free Archetype Guide

The short answer

Free Archetype is an optional PF2e variant rule that gives a character an extra archetype-only class feat at 2nd level and every even level afterward. It adds versatility without replacing normal class feats, but it does not remove prerequisites, rarity and access limits, dedication locks, or action-economy constraints unless the GM changes those rules.

Introduction

Free Archetype is the PF2e variant that makes players say "just one more build idea" and then open six tabs. GM Core uses it for campaigns where everyone shares a second identity: pirates, magic-school apprentices, holy agents, monster hunters, soldiers, secret society members, or whatever premise the table actually agreed to before someone brought a spreadsheet to session zero.

On this page

  • Introduction
  • Rating Legend
  • What Free Archetype Actually Changes
  • The Three Free Archetype Modes
  • Best Free Archetype Dedications Ranked
  • Best Picks By Party Role
  • Best Picks By Class
  • Campaign Theme Packages
  • Shining Kingdoms And Rival Academies Pacing
  • GM Rules And Table Warnings
  • Dedication Locks Need A House Position
  • Prerequisites Still Matter
  • Rarity And Access Still Matter
  • Watch Scaling Archetype Feats
  • Action Economy Is Still The Boss Fight
  • Treasure Can Become More Specific
  • Player Planning Checklist
  • Normal vs Free Archetype Examples
  • When Not To Use Free Archetype
  • Hot Takes
  • Related Guides

Rules-wise, the core change is simple: a Free Archetype character gains an extra class feat at 2nd level and every even level afterward, and that extra feat is only for archetype feats. The table impact is bigger. Characters become wider, party coverage improves, dedication planning matters more, and GMs need clearer rules about what is allowed.

A field officer directs a mixed-ancestry team protecting civilians from a clockwork threat on a rain-darkened city bridge.

Use this with the archetypes hub, how archetypes work, dedication feats ranked, martial archetypes, spellcasting archetypes, lore archetypes, archetype combinations, and session zero.

Rating Legend

MarkerMeaning
● ExcellentWidely useful or especially strong in Free Archetype campaigns.
● GoodReliable or strong when the build has a clear plan.
● Campaign-dependentParty-dependent or demanding enough that it needs table buy-in.
● AvoidUsually not worth the free lane unless the concept matters more than efficiency.

Free Archetype makes more archetypes playable, but it does not make every archetype equally good. A free bad choice is still a bad choice. It is just wearing a tiny party hat.

What Free Archetype Actually Changes

QuestionPractical Answer
What do you gain?An extra archetype-only feat at 2nd level and every even level afterward.
Does it replace class feats?No. That is the point. Your normal class feat progression remains intact.
Does it ignore prerequisites?No, not by default. Ability scores, skills, proficiencies, rarity, and other prerequisites still matter.
Does it ignore dedication locks?No, not by default. GM Core says a GM might relax them for a shared or narrow theme.
Does it fix action economy?No. Free feats do not create a fourth action. Busy archetypes can still clog turns.
Does it change treasure?Not directly, but gear-heavy archetypes can change what the party wants from equipment, weapons, armor, shields, runes, firearms, and gadgets.
Does it make the party stronger?Usually yes, by broadening options and patching weaknesses. GM Core says that extra versatility usually does not break the game, but the GM should still watch scaling feats.

The biggest mistake is treating Free Archetype as "everyone gets whatever." That can work, but it gives the campaign less identity. Curated lists make the variant feel like worldbuilding instead of a coupon.

The Three Free Archetype Modes

ModeBest UseWatch Out For
Shared archetype ●Everyone belongs to the same school, ship, order, guild, army, cult, or expedition.Can feel restrictive if the shared archetype does not suit every class.
Themed list ●The GM offers a curated set tied to the story, such as occult investigation, monster hunting, military play, or seafaring.The list needs enough choices for martials, casters, skill characters, and support builds.
Unrestricted ●Players build wide concepts with minimal gatekeeping.Stronger optimization, more reading, more duplicate "best" picks, and slower leveling.

The themed list is the sweet spot. It lets the GM say "this campaign has a shape" without forcing the Cleric, Rogue, Wizard, and Barbarian into the exact same coat.

Best Free Archetype Dedications Ranked

Use the full dedication feats ranked guide for the longer version. This table focuses on Free Archetype value.

Archetype Or PackageBest FitsWhy It Works
Medic ●Any party, especially martials and skill charactersMedicine support is useful in almost every campaign, and Free Archetype pays for the healing lane without eating core class feats.
Bastion ●Fighter, Champion, Guardian, Cleric, Magus-style frontlinersShield play asks for feat investment. Free Archetype makes that investment painless if the build actually uses a shield.
Rogue multiclass ●Fighter, Ranger, Champion, Barbarian, casters who want skillsSkill expansion, mobility, and precision-adjacent utility are almost never wasted.
Fighter multiclass ●Casters, skill classes, support martialsWeapon competence and martial feat access can stabilize characters who want a real backup combat plan.
Champion multiclass ●Frontliners, support characters, defensive castersDurability, armor direction, and champion-flavored protection can change party survival.
Blessed One ●Support builds, divine parties, low-healing partiesIt gives a clean healing identity without requiring full spellcasting.
Wrestler ●Athletics martials, Monks, Barbarians, Fighters, GuardiansIf the campaign rewards grabs, trips, and control, this is one of the cleanest martial packages.
Beastmaster ●Rangers, Druids, Scouts, wilderness campaignsA companion adds board presence, but it also adds actions, positioning, and bookkeeping.
Marshal ●Charisma martials, Commanders, Champions, SwashbucklersParty aura support is excellent when allies stay near you and you remember your stance.
Sentinel ●Casters and light-armor classesArmor access is simple and valuable, but it is less exciting if the class already has the proficiencies it wants.
Acrobat ●Swashbuckler, Rogue, Monk, Dex martialsMobility and Acrobatics value are strong for characters already living in that lane.
Scout ●Rangers, Rogues, Investigators, wilderness partiesExploration and stealth value rise when the campaign actually uses scouting.
Psychic multiclass ●Occult-leaning casters, Charisma builds, martials wanting focus tricksStrong in the right build, but do not pretend focus options are free actions.
Thaumaturge multiclass ●Charisma characters, monster hunters, lore-heavy partiesExcellent flavor and Recall Knowledge support, but it wants actions and attention.
Caster multiclass dedications ●Martials with strong ability supportFlexible utility, cantrips, scroll use, and spellcasting expansion work best with a real plan.
Eldritch Archer ●Archers in campaigns with room for setupHigh ceiling, but action economy is a demanding landlord.
Ritualist ●Occult, divine, investigative, and downtime campaignsGreat when the campaign uses rituals; thin when it does not.
Poisoner, Herbalist, Snarecrafter, Talisman Dabbler ●Item-heavy or wilderness gamesThese depend on preparation, access, and whether the GM makes consumables matter.
Pirate, Viking, Dandy, Celebrity, Vigilante, Archaeologist ●Themed campaignsThese are best when the campaign premise makes them matter outside one cute scene.
Time Mage, Sleepwalker, Pactbinder, Mind Smith ●Dark Archive or occult campaignsStrong flavor and unusual rules hooks, but the GM should check tone and complexity first.
Gunslinger, Inventor, Sniping Duo, Bullet Dancer, Pistol Phenom ●Guns & Gears campaignsGreat when firearms and tech are part of the setting, awkward when the campaign has no support for them.
Eagle Knight, Blackjacket, Lion Blade, Ulfen Guard ●Protectors, tactical martials, and urban operativesFree Archetype can pay for the role without replacing core class feats, but the organization access and campaign job still matter.
Prophet of Kalistrade ●Charisma faces who want occult and merchant toolsThe free lane funds spellcasting follow-ups, not a generic combat dip.
Campfire Chronicler, Lepidstadt Surgeon ●Travel storytellers; Medicine and construct charactersBoth have a coherent multi-feat role when the campaign supports it.
Wylderheart ●Fiend hunters, companions, and Wisdom primal buildsFree Archetype helps fund a branch, but a fiend-light campaign cannot make the premise pay off.
Kitharodian Actor ●Taldan theater, public scenes, and disguise playThe free lane reduces the cost but does not remove rare access or create performance scenes.

Best Picks By Party Role

Party RoleBest Free Archetype DirectionStrong Options
Frontline defenderAdd reactions, shields, armor, or control.Bastion, Champion, Guardian, Fighter, Wrestler, Sentinel, Marshal
StrikerAdd mobility, setup, accuracy support, or a backup plan.Rogue, Ranger, Fighter, Acrobat, Scout, Eldritch Archer, Gunslinger
Skill engineAdd more trained skills, better exploration tools, and out-of-combat identity.Rogue, Investigator, Scout, Acrobat, Linguist, Archaeologist, Dandy
Party supportAdd healing, aura support, defensive options, or action-light utility.Medic, Blessed One, Cleric, Bard, Marshal, Champion
Full casterAdd armor, focus options, scroll play, skills, or a martial fallback.Sentinel, Psychic, Wizard, Witch, Sorcerer, Cleric, Rogue, Scroll Trickster
Wilderness partyAdd scouting, companions, tracking, and survival prep.Beastmaster, Scout, Ranger, Druid, Herbalist, Snarecrafter
Occult campaignAdd investigation, weird magic, mind rules, and ritual hooks.Psychic, Thaumaturge, Ritualist, Sleepwalker, Pactbinder, Mind Smith
Tech or firearm gameAdd weapon identity and item support.Gunslinger, Inventor, Sniping Duo, Bullet Dancer, Pistol Phenom, Demolitionist, Firework Technician

Free Archetype works best when it helps the party cover jobs without forcing one player to become the entire utility drawer.

Best Picks By Class

This is not a complete build list. It is the fast answer for "what should I look at first?"

ClassBest Free Archetype Directions
AlchemistRogue for skills, Medic for support, Inventor for item-tech identity, Wizard or Witch for utility casting.
AnimistMedic, Blessed One, Psychic, Ritualist, or lore-facing archetypes that reinforce apparitions without crowding actions.
BarbarianWrestler, Fighter, Champion, Medic, Marshal, or Sentinel depending on whether you want control, defense, support, or armor.
BardRogue, Marshal, Psychic, Sorcerer, Ritualist, or Dandy/Celebrity for social campaigns.
ChampionBastion, Marshal, Cleric, Blessed One, Guardian, or Medic. Do not add another reaction package unless you know which reaction wins.
ClericChampion, Blessed One, Medic, Sentinel, Marshal, or caster expansions tied to deity and doctrine.
CommanderMarshal, Guardian, Fighter, Medic, Scout, or Champion. Avoid stacking too many command-style actions.
DruidBeastmaster, Ranger, Herbalist, Medic, Scout, or caster archetypes that support the natural theme.
ExemplarChampion, Fighter, Marshal, Thaumaturge, or Blessed One if the mythic concept wants divine or party-facing texture.
FighterBastion, Wrestler, Rogue, Champion, Marshal, Ranger, or Medic. Fighter has room to turn a clean chassis into a campaign identity.
GuardianBastion, Champion, Medic, Marshal, Fighter, or Wrestler. Pick one defensive lane before your turn becomes a traffic jam.
GunslingerSniping Duo, Inventor, Rogue, Scout, Pistol Phenom, or Medic for a campaign with firearm support.
InventorAlchemist, Gunslinger, Rogue, Medic, Scout, or gadget/firearm packages when Guns & Gears is open.
InvestigatorRogue, Medic, Scout, Thaumaturge, Wizard, or Ritualist. Investigation campaigns make this lane shine.
KineticistMedic, Rogue, Sentinel, Acrobat, or thematic caster/elemental support. Avoid options that fight your impulse action rhythm.
MagusWizard, Psychic, Fighter, Bastion, Archer/Eldritch Archer, or Sentinel depending on the hybrid study.
MonkWrestler, Acrobat, Rogue, Medic, Psychic, or Fighter. Monk loves extra style, but still lives inside three actions.
OracleBlessed One, Medic, Champion, Psychic, Ritualist, or Sorcerer. Keep curse pressure and focus actions in mind.
PsychicRogue, Sentinel, Medic, Thaumaturge, Wizard, or occult-themed Dark Archive options.
RangerBeastmaster, Scout, Rogue, Fighter, Medic, Snarecrafter, or Druid.
RogueFighter, Ranger, Acrobat, Medic, Investigator, Scout, or spellcasting archetypes for utility.
SorcererSentinel, Psychic, Bard, Rogue, Blessed One, or tradition-matching caster archetypes.
SwashbucklerAcrobat, Rogue, Fighter, Marshal, Dandy, Celebrity, or Pirate for the right campaign.
ThaumaturgeMarshal, Rogue, Investigator, Champion, Psychic, or Ritualist. Great in monster-hunting and occult games.
WitchWizard, Psychic, Familiar-heavy options, Ritualist, Rogue, or Sentinel.
WizardPsychic, Witch, Rogue, Sentinel, Scroll Trickster, Ritualist, or Lore-heavy options.

Campaign Theme Packages

The best Free Archetype campaigns feel like the GM handed everyone a shared premise, not a pile of coupons.

Campaign PackageFree Archetype ListWhy It Works
Magic schoolWizard, Witch, Sorcerer, Psychic, Scroll Trickster, Ritualist, Time MageGives everyone a magical education without making every character a full caster.
Holy orderChampion, Cleric, Blessed One, Medic, SentinelCreates a coherent divine party with healing, protection, and armor themes.
Military companyCommander, Guardian, Marshal, Bastion, Fighter, Medic, ScoutSupports formation play, battlefield leadership, and practical survival.
Monster huntersRanger, Thaumaturge, Investigator, Alchemist, Scout, MedicLinks directly to creature traits, weaknesses, skills, and preparation.
Seafaring crewPirate, Viking, Swashbuckler, Ranger, Scout, GunslingerWorks when the campaign actually has ships, ports, storms, boarding actions, and maritime factions.
Urban intrigueVigilante, Dandy, Celebrity, Rogue, Investigator, Alter EgoMakes social scenes, cover identities, and faction pressure matter.
Occult case filesPsychic, Thaumaturge, Sleepwalker, Pactbinder, Mind Smith, RitualistPairs well with mindscapes, deviant abilities, cults, and weird mysteries.
Tech frontierGunslinger, Inventor, Sniping Duo, Bullet Dancer, Pistol Phenom, Demolitionist, Firework TechnicianOnly use when firearms, inventions, and tech treasure fit the setting. Otherwise it is cosplay with reload rules.
Wilderness expeditionScout, Ranger, Druid, Beastmaster, Herbalist, Snarecrafter, MedicStrong when travel, survival, hazards, and exploration matter.
Treasure huntersArchaeologist, Rogue, Investigator, Scout, Dandy, Linguist, Talisman DabblerGreat with hazards, ruins, social access, and unusual loot.
Shining Kingdoms agentsEagle Knight, Blackjacket, Lion Blade, Ulfen Guard, Prophet of Kalistrade, WylderheartUse a curated list only when the campaign supports the regional organization, service, or fiend-hunting premise.
Academy field teamCampfire Chronicler, Kitharodian Actor, Lepidstadt Surgeon, Medic, Scout, InvestigatorFits a campaign of travel, research, public scenes, and strange emergencies; rare and uncommon access still needs agreement.

Shining Kingdoms And Rival Academies Pacing

Free Archetype is especially useful for a dedication that needs several feats before its job becomes visible. It does not erase uncommon or rare access, and it does not make every follow-up mandatory. Start with the campaign role at level 2, take a level-4 follow-up only when it advances that role, and stop when the next feat no longer solves a repeated problem.

DedicationLevel 2: take it whenLevel 4: first proof of valueLater lane or stopping point
Eagle KnightThe character has the Andoran access, Diplomacy, Society, and a party-protector job.Choose an ally-protection or repositioning follow-up when your group regularly benefits from it.Continue only if the campaign rewards coordinated protection and organization service; otherwise keep the dedication as a social identity.
BlackjacketAn armored martial has Druma access and wants Intimidation or tactical teamwork.Take a planning, recovery, or ally-follow-up tool only if it matches the party's combat rhythm.Continue for a planned-job and melee-opportunism role; stop if your class already spends every useful action and reaction.
WylderheartA Kyonin character expects fiend threats and wants a companion, martial, or primal branch.Pick one branch, rather than buying every theme at once.Continue only while fiend-hunting scenes, the companion, or the Wisdom primal route keep appearing in play.
Lion BladeAn urban character has Taldor access, Performance, and a reason to infiltrate or work crowds.Take the mobility, disguise, or counter-detection direction that the campaign actually uses.Continue in intrigue campaigns; stop after the first useful social tool in a combat-first game.
Ulfen GuardA martial has the required family connection and one ally they truly protect.Add a close-protection tool when the party can keep that pairing on the field.Continue for a durable bodyguard identity; stop if the party rarely positions around a designated ally.
Prophet of KalistradeA Charisma character has Druma access and already uses Society and Mercantile Lore.Start spellcasting progression only when occult utility is part of the character's plan.Continue for a social merchant and occult role; stop after the dedication if the build only wanted one cantrip.
Campfire ChroniclerThe group travels, camps, faces haunts, or treats stories as part of the adventure.Choose the travel, camp, or haunt support that appears in the campaign.Continue while those scenes recur; stop in a fixed-location campaign that never rewards the story tools.
Kitharodian ActorA Performance character has rare Taldor or academy access and a public-facing concept.Take a performance or portrayal tool only when disguises, theater, or public scenes are frequent.Stop early unless the campaign is built around its premise; Free Archetype cannot manufacture an audience.
Lepidstadt SurgeonA Medicine user attended the university and wants both emergency care and a construct companion.Decide between the Stasian medical route and the construct branch before spending further feats.Continue only if the character will maintain and command the construct; use standard Medicine investment otherwise.

For the broader comparison, use dedication feats ranked. The category guides answer the next question: martial archetypes for Eagle Knight, Blackjacket, Lion Blade, and Ulfen Guard; spellcasting archetypes for Prophet of Kalistrade and Wylderheart's magic branch; and lore archetypes for Campfire Chronicler, Kitharodian Actor, and Lepidstadt Surgeon.

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GM Rules And Table Warnings

Dedication Locks Need A House Position

By default, dedication restrictions still matter. GM Core gives the GM room to relax those restrictions when everyone is forced into the same archetype or a small themed list. That is a good pressure valve.

Example: if the whole campaign requires Pirate as the shared archetype, it is reasonable to let a character later take Medic, Rogue, or Wizard without being trapped by the Pirate dedication lock forever. Otherwise the "free" archetype starts charging rent.

Prerequisites Still Matter

Free Archetype does not erase prerequisites. If an archetype needs a skill, ability score, proficiency, spellcasting tradition, or access condition, the player still needs to qualify unless the GM changes the campaign rules.

This is especially important with skills, proficiency ranks, spell guides, and uncommon or rare options.

Rarity And Access Still Matter

The GM should say which books and options are open. Player Core, Player Core 2, GM Core, Monster Core, Dark Archive, Battlecry, Guns & Gears, Treasure Vault, and Lost Omens material do not all imply the same campaign tone.

A dungeon campaign can survive one vigilante. A village mystery where every character is a vigilante, pirate, celebrity, undead investigator, and fireworks expert may need an adult in the room.

Watch Scaling Archetype Feats

GM Core calls out archetype feats that scale from the number of archetype feats a character has, especially multiclass Resiliency-style feats. The recommended spirit is clear: Free Archetype should create breadth, not a runaway math stack.

If a feat asks "how many archetype feats do you have?", the GM should read it twice.

Action Economy Is Still The Boss Fight

Free Archetype fixes feat pressure. It does not fix turns.

Bad Free Archetype planning looks like this: Hunt Prey, Command an Animal, enter a stance, Raise a Shield, reload, Demoralize, cast a focus spell, drink a potion, and also Strike twice. Congratulations, you have built a five-action character in a three-action game.

Use actions and activities, combat, and class guides before adding another active subsystem.

Treasure Can Become More Specific

Some archetypes bring gear expectations. Shield builds want shield upgrades. Firearm builds want ammunition and firearm access. Gadget builds want tech support. Consumable builds want formulas and downtime.

That does not mean the GM must feed every niche. It does mean the table should discuss equipment, consumables, runes, and treasure expectations early.

Player Planning Checklist

Level RangeWhat To Decide
Before level 1Ask whether Free Archetype is active, whether the list is restricted, and which books are open.
Level 2Take a dedication that supports your main plan or the campaign premise. Do not take a second class's homework unless you want to do it.
Level 4Pick a follow-up that proves the dedication was worth it. If the second feat is boring, the dedication may have been a trap.
Level 6Decide whether the archetype is becoming a real secondary role or staying a small support package.
Level 8Watch action economy. If every new feat wants your turn, stop collecting buttons.
Level 10+Build toward capstone identity: durable defender, party medic, occult expert, ritual specialist, monster hunter, battlefield leader, or campaign icon.

Normal vs Free Archetype Examples

CharacterStandard PlayFree Archetype Play
Fighter with BastionGives up Fighter class feats for deeper shield play. Strong, but the cost is real.Keeps Fighter offense while building a serious shield package in the free lane. Excellent.
Rogue with MedicTrades Rogue feats for party healing and Medicine support. Still good if the party needs it.Becomes a skill monster and emergency healer without slowing Rogue identity. Excellent.
Wizard with SentinelSpends class feats to survive better in armor. Useful, but painful if the Wizard wanted metamagic or familiar support.Gets durability without losing as much arcane build texture. Strong.
Swashbuckler with MarshalPays for party aura support while still wanting style feats.Can support allies while keeping the swagger engine intact. Just remember the party has to stand near you.
Ranger with BeastmasterCan work, but companion feats compete with Ranger style choices.A much smoother wilderness identity, especially in exploration-heavy campaigns.
Investigator with RitualistStandard play can feel expensive unless rituals are central.Strong in mystery, occult, and downtime campaigns where rituals show up often.
Champion with Eagle KnightPays class feats for a regional protector path on top of defense tools the class already wants.Can keep core Champion feats while developing an ally-facing role, provided the Andoran connection and party positioning are real.
Inventor with Lepidstadt SurgeonMust choose carefully between class inventions, Medicine, and a construct companion path.Can fund the medicine-and-construct role without replacing core Inventor feats, but only if the player wants to command and maintain the companion.

When Not To Use Free Archetype

SituationWhy It May Be Wrong
Brand-new tableNew players already have ancestry, background, class, skills, actions, conditions, equipment, and spells to learn. More feat lanes can wait.
Short one-shotThe variant shines through advancement. If there is no advancement, the extra planning may not pay off.
Low-complexity campaignIf the group wants fast turns and simple sheets, Free Archetype pulls the other direction.
No shared book accessIf players cannot easily read the archetype options, leveling becomes a group tech-support session.
GM does not want more party powerThe variant usually does not break PF2e, but it does make characters broader. That can affect encounter pressure.
The table cannot agree on themeUnrestricted can work, but if the campaign needs a focused tone, define the list first.

Free Archetype is not mandatory PF2e. It is an excellent variant. Those are different statements, and confusing them is how a simple campaign becomes a form-fillable tax return with swords.

Hot Takes

Hot Take: A themed Free Archetype list is better than an unrestricted one when the campaign has a strong premise. It gives a Lion Blade, Campfire Chronicler, or Wylderheart character the scenes that justify the extra feats instead of asking the GM to make every dedication fit every adventure.

Related Guides

GuideWhy It Matters
PF2e GuidesMain Pathfinder hub.
ArchetypesThe archetype hub and starting point.
How Archetypes WorkDedications, feat access, locks, and basic structure.
Dedication Feats RankedBest first picks before committing to a free lane.
Archetype CombinationsHow to stack multiple archetypes without building soup.
Multiclass ArchetypesClass-dedication planning.
Martial ArchetypesCombat packages for weapon, armor, shield, and control builds.
Caster ArchetypesSpellcasting and magical support archetypes.
Caster Archetypes For MartialsMartial characters borrowing magic.
Spellcasting ArchetypesSpell tradition and archetype spellcasting planning.
Lore ArchetypesCampaign-facing story, investigation, travel, and specialty-skill packages.
Battlecry ArchetypesCommander, Guardian, and war-party support.
Dark Archive ArchetypesOccult and paranormal archetype options.
Guns & Gears ArchetypesFirearm, invention, and tech archetype support.
Variant RulesGM Core context for Free Archetype and other variants.
Session ZeroWhere the table should decide whether Free Archetype is active.
ClassesUse class guides to decide whether an archetype helps or distracts.

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