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Cyberpunk RED Guide Hub
Start here for the Time of the Red: how crews work, where the rules live, what a new group needs, and how the full guide library is organized.
Comparison Guide
Choose the right way into Night City: a complete 2045 tabletop campaign, a 2070s Mission Kit start, or a future source-checked comparison with another game.
Sourcebooks Guide
Buy expansions for the job your table actually needs: a priority order for major books, an Interface RED collection map, and verified DLC collection status.
Build Your Edgerunner
Cyberpunk RED Roles Guide
Choose among all ten Roles by the work you want to put in front of the crew, from combat and contacts to medicine, media pressure, vehicles, and the NET.
Netrunning Guide
Run NET Architectures as part of the crew's job: access points, programs, Black ICE, Demons, deck choices, and the Netrunning Deck visual aid.
Cyberware Guide
Make source-aware chrome choices: Humanity Loss, cyberpsychosis, prerequisites, Option Slots, therapy, and when Black Chrome expands a real table need.
Gear Guide
Navigate the Night Market Index, source books, and table availability to choose weapons, armor, vehicles, cyberdecks, and other gear for the job at hand.
Run the City
Night City Guide
Turn districts, gangs, corporations, security, and unreliable infrastructure into immediate job pressure without treating the city as a static map.
Cyberpunk RED GM Guide
Prepare jobs with Screamsheets, medical pressure, city consequences, and source-aware adventure support that preserves meaningful player choices.
More Cyberpunk RED guides are being prepared
The library grows one source-checked guide at a time. Use a hub above to start now, and return here as each category becomes available.
Get the Free GM Session Kit
Running jobs in Night City? Session Zero template, recap format, and a pricing cheat sheet - everything you need to run a better Cyberpunk RED game and, if you want, get paid for it.
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