Guild Articles

Practical guides for running, playing, and building around tabletop RPGs.

Latest Articles

New guides, rules breakdowns, and table advice as we publish them.

Wildemount for D&D 5e (2014): Complete Player and DM Guide
dnd 5e 2014

Wildemount for D&D 5e (2014): Complete Player and DM Guide

The complete D&D 5e 2014 Wildemount guide: two Dragonborn variants and three dunamancy subclasses, all five regions, thirteen factions, 33 magic items plus the Vestiges of Divergence and Arms of the Betrayers, and how to run the Dwendalian-Kryn war.

Andrew Blase
2026-08-18
51 min read
D&D 5e Artificer Guide (2014)
dnd 5e 2014

D&D 5e Artificer Guide (2014)

Complete D&D 5e 2014 Artificer guide from Eberron: Rising from the Last War and Tasha's Cauldron of Everything. Covers Infuse Item, the full Infusions Known progression, all 15 Artificer Infusions, Replicable Items, and the 4 specialists.

Andrew Blase
2026-08-17
39 min read
D&D 5e 2014 Dungeon Master Guides Hub
dnd 5e 2014

D&D 5e 2014 Dungeon Master Guides Hub

The D&D 5e (2014) Dungeon Master hub: session mechanics, quick-reference tables, and every guide pulled from the 2014 Dungeon Master's Guide and Monster Manual.

Andrew Blase
2026-08-17
6 min read
D&D 5e 2014 Cosmology, the Planes, and Supernatural Regions
dnd 5e 2014

D&D 5e 2014 Cosmology, the Planes, and Supernatural Regions

How the D&D 5e (2014) planes fit together and how to use them in a campaign: the Great Wheel, planar travel, the Astral and Ethereal Planes, the Elemental Planes, a tour of all sixteen Outer Planes plus the Outlands and Sigil, and Tasha's supernatural regions, magical phenomena, and natural hazards.

Andrew Blase
2026-08-17
38 min read
D&D 5e 2014 Creating Adventures Guide: Step-by-Step Design
dnd 5e 2014

D&D 5e 2014 Creating Adventures Guide: Step-by-Step Design

How to design a D&D 5e (2014) adventure from the Dungeon Master's Guide Chapter 3: the elements of a great adventure, location-based and event-based structure, mysteries, intrigue, twists, character objectives, and random encounters.

Andrew Blase
2026-08-17
26 min read
D&D 5e 2014 Creating Campaigns Guide: Long-Arc DM Design
dnd 5e 2014

D&D 5e 2014 Creating Campaigns Guide: Long-Arc DM Design

How to build a D&D 5e (2014) campaign from the Dungeon Master's Guide Chapter 1 and Chapter 6: starting small, world-shaking events, play style, tiers of play, genre flavor, linking adventures, and campaign tracking.

Andrew Blase
2026-08-17
29 min read
D&D 5e 2014 DM Quick Reference: All the Tables
dnd 5e 2014

D&D 5e 2014 DM Quick Reference: All the Tables

Every cross-chapter D&D 5e (2014) DM lookup table on one page: Typical DCs, XP thresholds and encounter multipliers, travel pace, foraging, tracking, and NPC attitude.

Andrew Blase
2026-08-17
19 min read
The D&D 2014 DM's Toolbox: NPCs, Sidekicks, Patrons, and House Rules
dnd 5e 2014

The D&D 2014 DM's Toolbox: NPCs, Sidekicks, Patrons, and House Rules

Everything a 2014 D&D Dungeon Master needs to build on the fly: NPCs, the Expert/Spellcaster/Warrior sidekick classes, the eight group patron archetypes, dungeons, wilderness, settlements, traps, house rules for ability checks and combat, and the homebrew process for monsters, spells, magic items, races, classes, and backgrounds.

Andrew Blase
2026-08-17
54 min read
D&D 5e 2014 Downtime Activities Guide: Between Adventures
dnd 5e 2014

D&D 5e 2014 Downtime Activities Guide: Between Adventures

What a D&D 5e (2014) character can do between adventures: property upkeep, building a stronghold, carousing, crafting and selling magic items, gaining renown, running a business, sowing rumors, and training to gain levels.

Andrew Blase
2026-08-17
27 min read
Reading, Using, and Running Monsters in D&D 2014
dnd 5e 2014

Reading, Using, and Running Monsters in D&D 2014

How to read a 2014 Monster Manual stat block, decide where a monster belongs, reskin or customize a creature, and run nine iconic factions - Beholders, Dragons, Giants, Gnolls, Goblinoids, Hags, Kobolds, Orcs, and Yuan-ti - as smart antagonists rather than stat-block swaps.

Andrew Blase
2026-08-17
32 min read
Running the Blood War in D&D 2014
dnd 5e 2014

Running the Blood War in D&D 2014

How to run Devils, Demons, and Yugoloths as three distinct antagonist factions instead of interchangeable horned enemies, sourced from Mordenkainen's Tome of Foes.

Andrew Blase
2026-08-17
21 min read
D&D 5e 2014 Running the Game: DM Session Mechanics Guide
dnd 5e 2014

D&D 5e 2014 Running the Game: DM Session Mechanics Guide

How to resolve checks, attack rolls, and saves; run exploration, social scenes, combat, and chases; and handle disease, poison, madness, and XP - straight from the 2014 Dungeon Master's Guide, Chapter 8.

Andrew Blase
2026-08-17
31 min read
D&D 5e 2014 Treasure and Rewards Guide
dnd 5e 2014

D&D 5e 2014 Treasure and Rewards Guide

What a D&D 5e (2014) DM can hand a party beyond gold and magic items: the four categories of treasure, supernatural gifts (blessings and charms), marks of prestige, and the full list of 20th-level epic boons.

Andrew Blase
2026-08-17
23 min read
Eberron for D&D 5e (2014): The Complete Setting Guide
dnd 5e 2014

Eberron for D&D 5e (2014): The Complete Setting Guide

The full Eberron: Rising from the Last War for D&D 5e 2014: the four new races and the Artificer, all thirteen dragonmarks, seventeen Khorvaire nations, Sharn ward by ward, seventeen factions, every original magic item, and the tools to run a campaign.

Andrew Blase
2026-08-17
169 min read
D&D 5e 2014 Magic Items Guide — Rarity, Attunement & Activation
dnd 5e 2014

D&D 5e 2014 Magic Items Guide — Rarity, Attunement & Activation

How D&D 5e (2014) magic items work: rarity tiers and value, buying and selling, identifying an item, attunement rules and limits, activation methods, resilience, curses, and sentient items.

Andrew Blase
2026-08-17
27 min read
Free Download

Get the Free GM Session Kit

Session Zero template, recap format, and a pricing cheat sheet - everything you need to run a better table and, if you want, get paid for it.

No spam, unsubscribe anytime.