cyberpunk red

Category

cyberpunk red

15 articles

← All Articles

Browse all articles in cyberpunk red.

Cyberpunk RED First Session Guide: Run A Low-Prep First Job
cyberpunk red

Cyberpunk RED First Session Guide: Run A Low-Prep First Job

Run a first Cyberpunk RED session with a clear crew hook, a visible job, two real approaches, and a closing consequence without turning the night into rules homework.

Andrew Blase
2026-08-02
8 min read
Cyberpunk RED Trauma Team Guide: Coverage, Extraction, And Consequences
cyberpunk red

Cyberpunk RED Trauma Team Guide: Coverage, Extraction, And Consequences

Run Cyberpunk RED Trauma Team as a fast paramedical extraction with real coverage limits, immediate medical choices, and consequences that survive the AV-4 departure.

Andrew Blase
2026-08-02
7 min read
Cyberpunk RED: The Complete Player and GM Guide
cyberpunk red

Cyberpunk RED: The Complete Player and GM Guide

A practical, source-checked Cyberpunk RED hub for new players, veteran edgerunners, Netrunners, and GMs: what the game asks of a crew, where the rules live, and how to start well.

Andrew Blase
2026-08-01
10 min read
Cyberpunk RED Beginner's Guide: How to Start Playing
cyberpunk red

Cyberpunk RED Beginner's Guide: How to Start Playing

A practical first-session guide to Cyberpunk RED: what to buy, how the d10 resolution works, why the Jumpstart Kit needs a core-rules check, and how to get a new crew to its first job.

Andrew Blase
2026-08-01
8 min read
Cyberpunk RED Comparison Guide: Find The Right Door Into Night City
cyberpunk red

Cyberpunk RED Comparison Guide: Find The Right Door Into Night City

A practical Cyberpunk RED comparison guide for new groups, returning Cyberpunk players, Cyberpunk 2077 and Edgerunners arrivals, and players deciding which dark-future game belongs at their table.

Andrew Blase
2026-08-01
9 min read
Cyberpunk RED And The Edgerunners Mission Kit: Which 2070s Start Fits Your Table?
cyberpunk red

Cyberpunk RED And The Edgerunners Mission Kit: Which 2070s Start Fits Your Table?

A source-checked guide to Cyberpunk RED and the Edgerunners Mission Kit: starter-box scope, 2045 versus 2070s play, quickhacking limits, and a deliberate adaptation path.

Andrew Blase
2026-08-01
9 min read
Cyberpunk RED vs Cyberpunk 2020: What Returning Players Need To Relearn
cyberpunk red

Cyberpunk RED vs Cyberpunk 2020: What Returning Players Need To Relearn

A source-checked Cyberpunk RED versus Cyberpunk 2020 comparison: Skills and Stats, job-centered Netrunning, character creation, and the clear verdict for a brand-new group.

Andrew Blase
2026-08-01
9 min read
Cyberpunk RED vs Cyberpunk 2077: How The Tabletop Game Actually Relates
cyberpunk red

Cyberpunk RED vs Cyberpunk 2077: How The Tabletop Game Actually Relates

A source-checked Cyberpunk RED versus Cyberpunk 2077 guide: why a tabletop crew is not V, how RED Roles shape a job, and the practical start path for players arriving from the video game.

Andrew Blase
2026-08-01
8 min read
Cyberpunk RED vs Shadowrun: Choose Street-Level Cyberpunk Or Cyberpunk Fantasy
cyberpunk red

Cyberpunk RED vs Shadowrun: Choose Street-Level Cyberpunk Or Cyberpunk Fantasy

A source-checked Cyberpunk RED versus Shadowrun comparison: genre, magic, netrunning, rules expectations, and the clear table-fit verdict.

Andrew Blase
2026-08-01
9 min read
Cyberpunk RED Cyberware Guide: Chrome Without Losing The Plot
cyberpunk red

Cyberpunk RED Cyberware Guide: Chrome Without Losing The Plot

A source-checked Cyberpunk RED cyberware guide: Humanity Loss, cyberpsychosis, therapy, prerequisites, Option Slots, and what Black Chrome actually adds to a character build.

Andrew Blase
2026-08-01
10 min read
Cyberpunk RED Cyberpsychosis Guide: Keep The Mechanics Human
cyberpunk red

Cyberpunk RED Cyberpsychosis Guide: Keep The Mechanics Human

A careful Cyberpunk RED cyberpsychosis guide: Core Rulebook thresholds, player agency, therapy, safety tools, and GM practice that does not turn a mental-health term into a violence shortcut.

Andrew Blase
2026-08-01
8 min read
Cyberpunk RED Cyberware Slots Guide: Build Capacity Before Chrome
cyberpunk red

Cyberpunk RED Cyberware Slots Guide: Build Capacity Before Chrome

Plan Cyberpunk RED cyberware slots, foundations, prerequisites, paired options, stacking, and Black Chrome variants without turning the rulebooks into a copied equipment catalog.

Andrew Blase
2026-08-01
7 min read
Cyberpunk RED Cyberweapons Guide: Make Chrome Serve The Job
cyberpunk red

Cyberpunk RED Cyberweapons Guide: Make Chrome Serve The Job

A source-checked Cyberpunk RED cyberweapons guide: how integrated weapons change access, capacity, concealment, Humanity, and the crew plan without turning every scene into a firefight.

Andrew Blase
2026-08-01
9 min read
Cyberpunk RED Humanity Loss Guide: Make Chrome A Character Choice
cyberpunk red

Cyberpunk RED Humanity Loss Guide: Make Chrome A Character Choice

Use Humanity Loss, Empathy, therapy, trauma, and cyberpsychosis responsibly in Cyberpunk RED without reducing cyberware to a punishment or a copied rules table.

Andrew Blase
2026-08-01
6 min read
Cyberpunk RED Gear Guide: Use The Night Market Index Without Shopping Blind
cyberpunk red

Cyberpunk RED Gear Guide: Use The Night Market Index Without Shopping Blind

A source-aware Cyberpunk RED gear guide: what the Night Market Index does, how Night Markets affect availability, and how to choose weapons, armor, vehicles, cyberdecks, and Black Chrome options for the jobs you actually run.

Andrew Blase
2026-08-01
10 min read