Browse all articles in pathfinder 2e.

PF2e Campaign Themes: Cryptids, Academies, Technology, and Secret Societies
A Pathfinder 2e Remastered GM guide to themed campaigns: cryptid hunts from Dark Archive, academy campaigns, Guns & Gears technology, and secret societies and cults, with shared session zero, pacing, access, and prep advice.

D&D 5e 2014 Dungeon Master Guides Hub
The D&D 5e (2014) Dungeon Master hub: session mechanics, quick-reference tables, and every guide pulled from the 2014 Dungeon Master's Guide and Monster Manual.

D&D 2024 Dungeon Master Guides Hub
The D&D 2024 Dungeon Master hub: running sessions, DM Toolbox rules, building adventures and campaigns, Cosmology, Treasure, and Bastions from the 2024 Dungeon Master's Guide.

D&D 2024 Bastions Guide
The 2024 Dungeon Master's Guide Chapter 8 Bastion subsystem in one place: gaining a Bastion, Bastion turns, basic and special facilities, orders, Bastion events, and how a Bastion falls.

D&D 2024 Cosmology Guide
The 2024 Dungeon Master's Guide Chapter 6 in one place: the Great Wheel's planar structure, portals and planar travel, and a tour of the Feywild, Shadowfell, Nine Hells, Abyss, Elemental Planes, and more.

D&D 2024 Adventure and Campaign Creation Guide
How to build D&D 2024 adventures and campaigns with the Dungeon Master's Guide four-step method: premise, hooks, encounters, and endings for a single adventure, then the campaign journal, conflicts, setting, Session Zero, break episodes, and a finale for the long arc.

D&D 2024 DM Quick Reference
Every cross-chapter D&D 2024 DM lookup table in one dense page: D20 Test DCs, the XP Budget per Character encounter-building table, travel pace math, foraging, and Initial Attitude.

D&D 2024 DM's Toolbox: On-the-Fly Rules A-Z
The 2024 Dungeon Master's Guide Chapter 3 toolbox in one place: alignment, chases, creating backgrounds/creatures/magic items/spells, curses, death, dungeons, hazards, NPCs, poison, traps, and more.

D&D 2024 Monster Guide: Stat Blocks and Monsters
How to read a 2024 Monster Manual stat block, run a monster in combat, and use Appendix B to find monsters by habitat, creature type, group, and Challenge Rating.

D&D 2024 Running the Game Guide for DMs
How to run a D&D 2024 session: reading your players, resolving D20 Tests, narrating scenes, running social interaction, exploration, and combat, straight from Dungeon Master's Guide Chapter 2.

D&D 2024 Treasure Guide: Pacing Loot Right
The 2024 Dungeon Master's Guide Chapter 7 pacing rules: treasure themes, coins, trade bars and goods, gemstones, art objects, and how much to award by level - not the magic item system itself.

PF2e Shining Kingdoms Guide: Campaigns in Andoran, Druma, Galt, Kyonin, Taldor, and the Five Kings Mountains
Choose a Pathfinder 2e Shining Kingdoms campaign by matching Andoran, Druma, Galt, Kyonin, Taldor, or the Five Kings Mountains to your party ties, recurring pressure, and first adventure.

How Long Until You're Actually Making Money as a Paid DM?
There's a difference between how long until someone will pay you and how long until it's real income. Here's the honest timeline, from working paid GMs, not a growth-hack promise.

What Players Actually Judge a Paid DM On (It's Not What You Think)
It's not rules mastery, and it's not how many sourcebooks you've memorized. Working paid GMs describe three specific things clients actually pay for - here's what they are.

Am I Good Enough to Be a Paid DM? (And Does the Doubt Ever Go Away?)
None of the GMs who got paid decided they were good enough first, and the ones still working say the doubt never fully leaves. Here's what happened instead, in their own words.