Browse all articles in dnd 5e 2014.

Running Dragons in D&D 5e 2014
How to run a dragon that feels like a dragon, not a boss-fight stat block: personality, aging, death, undeath, shape-shifting, and encounter design, from Fizban's Treasury of Dragons.

Owlin Race Guide: D&D 5e (2014)
A complete Owlin race guide for D&D 5e 2014. Covers Flight, 120-foot Darkvision, Silent Feathers, best classes, feats, and example builds, ideal for Monk, Rogue, and Warlock.

Strixhaven for D&D 5e (2014): Complete Player and DM Guide
The complete D&D 5e 2014 Strixhaven guide: the Owlin race, five college backgrounds and feats, all five colleges compared, Arcavios and the campus, the Extracurriculars and Exams subsystem, and how to run a campus campaign.

Dhampir Race Guide: D&D 5e (2014)
A complete Dhampir race guide for D&D 5e 2014 (Van Richten's Guide to Ravenloft). Covers Vampiric Bite, Spider Climb, best classes, and lifesteal-focused builds.

Hexblood Race Guide: D&D 5e (2014)
A complete Hexblood race guide for D&D 5e 2014, from Van Richten's Guide to Ravenloft. Covers Eerie Token, Hex Magic's free disguise self and hex, and best classes for a hag-touched Fey lineage.

Leonin Race Guide: D&D 5e (2014)
A complete Leonin race guide for D&D 5e 2014 from Mythic Odysseys of Theros. Covers Claws, Daunting Roar, the Constitution/Strength ASI, and best classes for a lion-blooded frontliner.

Reborn Race Guide: D&D 5e (2014)
A complete Reborn race guide for D&D 5e 2014 Ravenloft. Covers Deathless Nature, Knowledge from a Past Life, Ancestral Legacy, best classes, and how the origin story built into this lineage compares to a purely mechanical pick.

Satyr Race Guide: D&D 5e (2014)
The Satyr race guide for D&D 5e 2014: +2 CHA/+1 DEX, Fey creature type, and Magic Resistance against every spell save. Best classes, feats, and builds.

Ravenloft for D&D 5e (2014): Complete Player and DM Guide
The complete D&D 5e 2014 Ravenloft guide: eight Dark Gifts, three lineages, College of Spirits and the Undead patron, a gazetteer of roughly 37 Domains of Dread, and the full DM toolkit for building a Darklord and running horror at the table.

Theros for D&D 5e (2014): Complete Player and DM Guide
The complete D&D 5e 2014 Theros guide: eight Supernatural Gifts, five races and two subclasses, all fifteen gods and the Piety system, ten regions across three planes, the treasures and weapons of the gods, and how to run a piety-driven campaign.

Wildemount for D&D 5e (2014): Complete Player and DM Guide
The complete D&D 5e 2014 Wildemount guide: two Dragonborn variants and three dunamancy subclasses, all five regions, thirteen factions, 33 magic items plus the Vestiges of Divergence and Arms of the Betrayers, and how to run the Dwendalian-Kryn war.

D&D 5e Artificer Guide (2014)
Complete D&D 5e 2014 Artificer guide from Eberron: Rising from the Last War and Tasha's Cauldron of Everything. Covers Infuse Item, the full Infusions Known progression, all 15 Artificer Infusions, Replicable Items, and the 4 specialists.

D&D 5e 2014 Dungeon Master Guides Hub
The D&D 5e (2014) Dungeon Master hub: session mechanics, quick-reference tables, and every guide pulled from the 2014 Dungeon Master's Guide and Monster Manual.

D&D 5e 2014 Cosmology, the Planes, and Supernatural Regions
How the D&D 5e (2014) planes fit together and how to use them in a campaign: the Great Wheel, planar travel, the Astral and Ethereal Planes, the Elemental Planes, a tour of all sixteen Outer Planes plus the Outlands and Sigil, and Tasha's supernatural regions, magical phenomena, and natural hazards.

D&D 5e 2014 Creating Adventures Guide: Step-by-Step Design
How to design a D&D 5e (2014) adventure from the Dungeon Master's Guide Chapter 3: the elements of a great adventure, location-based and event-based structure, mysteries, intrigue, twists, character objectives, and random encounters.