Helping RPG players find games, game masters find players, and stores fill seats - one connected place instead of a dozen scattered group chats.
Who I help
- RPG players looking for a table
- Game masters looking for players
- Game stores looking to fill seats
My story
How this started
I discovered D&D at 12-13 and loved it, but could only get a handful of games in - I could never reliably find people to play with.
Years later, after going back to college in my 30s, I tried to get back into D&D as an adult and hit the exact same problem again. There was no central hub - games were fragmented across a dozen different sites and social media apps, and I was honestly surprised no one had built one yet.
I ran an online game myself for two years, and it was easier to fill an online table than an in-person one - I could draw players from across the entire US instead of just my local area. That was direct, lived proof that the bottleneck was never interest. It was discovery.
Legendary DMs and the first attempt
In 2020, during COVID, I saw paid game masters emerging as a real trend and started the "Legendary DMs" Facebook group, growing it to about 1,700 members. I built a site that year and started a game scheduler, but I was doing it solo alongside a lot else going on in life, and I dropped the project.
Picking it back up
Recently I revisited that old YouTube channel and noticed some videos had racked up thousands of views - real, if delayed, evidence the audience interest had been there all along. Combined with having grown a lot as a software engineer since 2020, and building being genuinely easier now with today's tooling, that's what pushed me to pick the idea back up.
I posted articles first and got immediate traffic, which is what actually started this build for real - I started building the app itself in June 2026.
I'm also building a character builder now, so new players can build a character without having to read through numerous rulebooks first - it already has real signups from players waiting on it.
What I believe
- Tabletop games are one of the last real ways to socialize face-to-face in a world that keeps getting more divided and more isolated.
- The barrier was never interest - it was that finding the right table, GM, or store has always been scattered across a dozen disconnected group chats and forum posts.
Proof
Legendary DMs Facebook group reached about 1,700 members
Early YouTube content reached thousands of views per video
The character builder already has real player signups before launch
Articles by Andrew Blase

D&D 2024 Evolving Magic Items Guide
Plan evolving magic items with Arcana Unleashed timing, ready-made rewards, and party spotlight.

Dragonlance for D&D 5e (2014): Complete Setting Guide
Everything in Dragonlance: Shadow of the Dragon Queen for D&D 5e 2014: the campaign-wide bonus-feat system and all nine feats, the Knights of Solamnia, the Mages of High Sorcery and the lethal Test, all 21 gods of Krynn, the continent of Ansalon, and running the War of the Lance.

Initiate of High Sorcery 5e — Which Moon Should You Choose?
Initiate of High Sorcery (Dragonlance) grants a free wizard cantrip and a choice of two 1st-level spells tied to one of three moons, then unlocks a 4th-level Adept feat. Both Mage of High Sorcery's free feat and the moon choice locking your follow-on branch, fully broken down.

Squire of Solamnia 5e — Worth a Feat Slot Without the Background?
Squire of Solamnia (Dragonlance) grants free mounting and an unusually generous once-per-turn advantage-plus-damage strike that only costs a use when it hits. Full breakdown of both benefits, why most Knight of Solamnia characters get it free, and which of the three 4th-level Knight orders it should point toward.

Kender Race Guide: D&D 5e (2014) Dragonlance
A complete Kender race guide for D&D 5e 2014. Covers Fearless, Kender Aptitude, and the Taunt bonus action that locks down an enemy's target choice - plus the trait most players assume Kender has and does not: darkvision.

Planar Wanderer 5e — Is a Feat With No ASI Worth Taking?
Planar Wanderer (Planescape) is the rare 4th-level feat that skips the Ability Score Increase every other follow-on feat in its chain includes. Full breakdown of Planar Adaptation, Portal Cracker, and Portal Sense, and when the tradeoff is worth it.

Rune Shaper 5e — Is It Worth It?
Rune Shaper (Bigby Presents: Glory of the Giants) turns any spellcaster into a swappable-spell rune engraver: free Comprehend Languages plus a rotating set of 1st-level PHB spells inscribed onto gear. Full breakdown and build fit.

Scion of the Outer Planes 5e — Which Plane Should You Choose?
Scion of the Outer Planes (Planescape) grants a damage resistance and a free cantrip tied to one of five plane types, then unlocks a 4th-level follow-on feat. Both Planescape backgrounds grant it free — full breakdown of all five options.

Strike of the Giants 5e — Which Damage Type Should You Pick?
Strike of the Giants (Bigby Presents: Glory of the Giants) grants a once-per-turn extra-damage rider in six flavors, gates six 4th-level boon feats, and carries no Ability Score Increase. Full breakdown of all six variants and which one to pick.

Glory of the Giants for D&D 5e (2014): Complete Guide
Everything in Bigby Presents: Glory of the Giants for D&D 5e 2014: the campaign-wide bonus-feat system and six boon feats, the Ordning's six-kind hierarchy, Annam's pantheon and the interloper gods, the three giant-spanning organizations, and how to build a giant-themed campaign.

Planescape for D&D 5e (2014): Complete Player and DM Guide
The complete D&D 5e 2014 Planescape guide: two backgrounds and seven feats, Sigil ward by ward, portal keys and the four alterations to magic, all twelve factions, the sixteen gate-towns of the Outlands, and how to run a campaign there.

Astral Elf Race Guide: D&D 5e (2014) Spelljammer
A complete Astral Elf race guide for D&D 5e 2014. Covers Starlight Step, Astral Trance, the free INT/WIS/CHA cantrip, best classes, feats, and example builds from Spelljammer: Adventures in Space.

Autognome Race Guide: D&D 5e (2014) Spelljammer
A complete Autognome race guide for D&D 5e 2014. Covers Armored Casing, Built for Success, Healing Machine, whether Construct type is a trap, best classes, and example builds from Spelljammer: Adventures in Space.

Giff Race Guide: D&D 5e (2014) Spelljammer
A complete Giff race guide for D&D 5e 2014. Covers Astral Spark, Firearms Mastery, Hippo Build, whether firearms carry the race, best classes, and example builds from Spelljammer: Adventures in Space.

Hadozee Race Guide: D&D 5e (2014) Spelljammer
A complete Hadozee race guide for D&D 5e 2014. Covers the current Glide and Hadozee Dodge traits, whether Hadozee Dodge is the best defensive racial trait in the game, best classes, and example builds from Spelljammer: Adventures in Space.
