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D&D 2024 Backgrounds Ranked by Origin Feat
dnd 2024arcana unleashed

D&D 2024 Backgrounds Ranked by Origin Feat

21 min read
By Andrew Blase

Helping RPG players find games, game masters find players, and stores fill seats - one connected place instead of a dozen scattered group chats.

  1. Guides
  2. >D&D 2024
  3. >Backgrounds Guide

The short answer

The 2024 Player's Handbook gives every background an Origin Feat, listed ability score choices, two skills, a tool proficiency, and starting equipment. Choose the background whose scores and feat work for the character, then use the Arcana Unleashed, Eberron, Forgotten Realms, or Ravenloft options only when their campaign connection belongs at the table.

Backgrounds shape level 1 choices

In the 2024 Player's Handbook, a background supplies more than a backstory. It determines a level 1 Origin Feat, ability score choices, skills, a tool proficiency, and starting equipment.

On this page

  • Backgrounds shape level 1 choices
  • The 2024 Background System, Explained
  • How to Choose a Background: A Feat-First Framework
  • All 2024 PHB Backgrounds Ranked
  • Arcana Unleashed Backgrounds: Choose by Campaign Fit, Then Feat
  • Five strong PHB starting points
  • 1. Criminal / Guard - Alert
  • 2. Acolyte - Magic Initiate (Cleric)
  • 3. Sage - Magic Initiate (Wizard)
  • 4. Hermit - Healer
  • 5. Charlatan / Noble / Scribe - Skilled
  • PHB backgrounds that need a specific reason
  • Farmer - Tough
  • Entertainer - Musician
  • Sailor - Tavern Brawler
  • Best Background by Class
  • Forgotten Realms: Heroes of Faerun Backgrounds
  • Eberron: Forge of the Artificer Backgrounds
  • The 14 Dragonmarked-Heir Backgrounds
  • House Agent, Archaeologist, and Inquisitive
  • Ravenloft: The Horror Within Backgrounds
  • Final Verdict

That makes background a character-building choice as well as a story choice. The Player's Handbook list is a reliable baseline; the four approved expansion books add setting and campaign hooks that are worth using when the table supports them.

This guide compares the sixteen Player's Handbook backgrounds first, then routes you to the Arcana Unleashed, Eberron, Forgotten Realms, and Ravenloft options.

Arcana Unleashed adds ten backgrounds. Nine are tied to arcane factions, so their value depends on whether that faction connection has a place in the campaign. See the Arcana Unleashed overview for the book's campaign context before choosing one.


Adventurers with different backgrounds plan an expedition in a working guildhall


The 2024 Background System, Explained

Every background now gives you four things:

  1. An Origin Feat — a full feat at level 1, determined by your background
  2. Ability score bonuses among three fixed scores — every background lists three specific ability scores; increase one by 2 and another by 1, or increase all three by 1
  3. Two skill proficiencies — fixed per background
  4. One tool proficiency — fixed per background, plus starting equipment

The feat is the headline, but the ability scores aren't free-floating. A Barbarian taking Acolyte gets Intelligence, Wisdom, and Charisma to split a +2/+1 (or +1/+1/+1) across, not Strength or Constitution. Check a background's three listed scores against your class's primary stats before committing to it for the feat alone.

Start with the Origin Feat and the listed ability scores together. Neither is a free-floating choice.


How to Choose a Background: A Feat-First Framework

Identify the Origin Feat you want, find the background that grants it, and check whether its three ability scores, skills, tool, and story fit your character. Combat utility is not the only measure: Musician, Tough, and Tavern Brawler can be the right choice when they support the campaign or build.

Ask these questions in order:

  1. What Origin Feat do I want?
  2. Which background grants that feat?
  3. Do the skills complement my party composition?
  4. Can I fit the background into my character concept?

If you answer question 4 with "barely," that's fine. A Criminal wizard who used to work as a courier for a thieves' guild gets you Alert and a plausible backstory.


All 2024 PHB Backgrounds Ranked

Hot Take: Treating background as a last-minute flavor label is a mistake in the 2024 rules. The Origin Feat and ability-score list create a real tradeoff, so a strong character concept starts by making both of them work together.

BackgroundOrigin FeatAbility ScoresSkillsNotes
Acolyte ●Magic Initiate (Cleric)Int/Wis/ChaInsight, ReligionBest spellcasting background for martials
Artisan ●CrafterStr/Dex/IntInvestigation, PersuasionSolid for crafting-heavy campaigns
Charlatan ●SkilledDex/Con/ChaDeception, Sleight of HandThree extra proficiencies is powerful
Criminal ●AlertDex/Con/IntSleight of Hand, StealthAlert is a top-tier combat feat
Entertainer ●MusicianStr/Dex/ChaAcrobatics, PerformanceBest when party support and performance matter more than immediate combat impact
Farmer ●ToughStr/Con/WisAnimal Handling, NatureA durable, straightforward fit for a survival-focused character
Guard ●AlertStr/Int/WisAthletics, PerceptionSame feat as Criminal, better skills for some
Guide ●Magic Initiate (Druid)Dex/Con/WisStealth, SurvivalDruid spells at level 1 for any class
Hermit ●HealerCon/Wis/ChaMedicine, ReligionBattle Medic and Healing Rerolls make it the best support pick
Merchant ●LuckyCon/Int/ChaAnimal Handling, PersuasionLucky is good but not top-tier
Noble ●SkilledStr/Int/ChaHistory, PersuasionStrong face character option
Sage ●Magic Initiate (Wizard)Con/Int/WisArcana, HistoryWizard spells for non-casters is a big deal
Sailor ●Tavern BrawlerStr/Dex/WisAcrobatics, PerceptionBest for an unarmed or grapple-focused build rather than a general default
Scribe ●SkilledDex/Int/WisInvestigation, PerceptionBest skill-based background
Soldier ●Savage AttackerStr/Dex/ConAthletics, IntimidationReroll damage dice is decent, not exceptional
Wayfarer ●LuckyDex/Wis/ChaInsight, StealthLucky is fine, skills are better here than Merchant

Arcana Unleashed Backgrounds: Choose by Campaign Fit, Then Feat

The Player's Handbook rankings above are a useful starting point for a broadly available character. Arcana Unleashed asks a second question: does the campaign have room for an arcane faction, its rivals, and the obligation or opportunity that comes with your training? Nine of these backgrounds are faction-linked, but they do not require membership. Familiar Trainer is the companion-focused exception.

BackgroundOrigin FeatChoose it when...
Agent of the Ninth QuillArcane InfiltratorYou want an intrigue tie and a feat built around a social cantrip and evasive movement.
Bejeweled Conclave SpyArcane EloquenceYour character solves problems through deception, intimidation, or persuasion.
Cosmic Dawn ExperimentTransmuted AnatomyExtra movement and Constitution-save protection fit the altered character you want to play.
Covenant of the Grave RecruitArcane UndertakerMedicine, necromantic study, and stabilizing allies belong in the character's role.
Crucible Storm ChaserArcane OverloadYour build already casts damaging Evocation spells and the campaign supports a disaster-chasing origin.
Familiar TrainerFamiliar FriendA familiar is central to your character's play and the group is comfortable giving that companion table time.
Horizon Weaver InitiatePortal JumperShort-range teleportation and damage resistance solve a real positioning problem in your build.
Phantasmic Circus TrouperArcane ArtistIllusion magic, performance, and helping an ally take the spotlight match the character.
Seer ApprenticeArcane OmensYou want Guidance and a limited reaction that can help a failed saving throw.
Ward of the Sheltering HandsArcane SafeguardYou plan to use Help often and want a defensive, ally-focused origin.

Do not treat these as automatic upgrades over the Player's Handbook list. A faction tie pays off when the DM can use it for a contact, rival, favor, or complication. In a short campaign with no space for that thread, choose the feat only if it still works for the character on its own. For faction choice and campaign use, see the Arcana Unleashed magical factions guide. For a feat-by-feat breakdown, see the Origin Feats guide.


Five strong PHB starting points

1. Criminal / Guard - Alert

Alert rewards a character who values initiative and awareness. It prevents Surprise, adds your Proficiency Bonus to initiative, and stops hidden creatures from gaining advantage on attack rolls against you solely for being unseen.

Criminal and Guard both grant Alert. The difference is skills: Criminal gives Sleight of Hand and Stealth, Guard gives Athletics and Perception. Guard is usually the better pick for fighters and paladins. Criminal is better for rogues who already have Stealth and want Sleight of Hand from somewhere else.

Best for: Fighter, Paladin, Ranger, Rogue, Monk

Hot Take: Alert is often a better default than another narrow combat trick, but not if Guard or Criminal forces ability scores the character cannot use. A background is only a bargain when the whole package works.

2. Acolyte - Magic Initiate (Cleric)

Magic Initiate (Cleric) gives you two Cleric cantrips and one 1st-level Cleric spell, castable once per Long Rest without a spell slot. For a Cleric, it means an extra prepared spell that doesn't count against your limit. For a martial, it means actual spellcasting from scratch.

Sacred Flame, Toll the Dead, and Healing Word are all available. A Fighter with Magic Initiate (Cleric) and Healing Word can keep the party alive without a dedicated healer. That's a meaningful contribution at every table.

Best for: Fighter, Paladin, Ranger, Cleric (for extra spells), Rogue

3. Sage - Magic Initiate (Wizard)

Magic Initiate (Wizard) can give a non-Wizard a different spell list and familiar access. That makes Sage attractive to a character that wants scouting, utility, or a small arcane package without taking a spellcasting class.

Sage also gives Arcana and History proficiencies, strong for investigation-heavy campaigns. This is the single best background for a non-Wizard who wants access to the Wizard spell list.

Best for: Fighter, Paladin, Monk, Ranger, any non-Wizard who wants Familiar

Hot Take: Magic Initiate can solve a real utility problem for a martial character, but it should not override an unusable ability-score package. Check the whole background before chasing a familiar or a healing spell.

4. Hermit - Healer

Healer grants Battle Medic: spend a use of a Healer's Kit to let a creature within 5 feet spend one of its own Hit Dice, adding your Proficiency Bonus to the healing. It also grants Healing Rerolls: whenever you roll a die to restore hit points, you can reroll a 1 on that die once.

Neither ability costs a spell slot, and both scale with a stat every party already invests in (Proficiency Bonus). The skills (Medicine, Religion) reinforce the support angle. This is the strongest no-spell-slot healing background in the game.

Best for: Any martial or half-caster who wants free out-of-combat and in-combat healing, Cleric, Druid, Paladin

5. Charlatan / Noble / Scribe - Skilled

Skilled gives three skill or tool proficiencies of your choice. It is a flexible way to cover party gaps or support a character concept with several practical jobs.

Charlatan (Deception, Sleight of Hand) is the strongest version for social-focused builds. Noble (History, Persuasion) and Scribe (Investigation, Perception) are better in investigation-heavy campaigns. Pick based on what your party needs.

Best for: Rogue, Bard, Wizard, any character that needs to cover party skill gaps


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PHB backgrounds that need a specific reason

Farmer - Tough

Tough gives you +2 maximum Hit Points per level. At level 1, that is 2 extra Hit Points; by level 10, it is 20.

Farmer is most persuasive when a character wants its Strength, Constitution, and Wisdom choices as well as the extra durability. It is less flexible than the backgrounds built around Alert, Magic Initiate, or Skilled.

Entertainer - Musician

Musician grants proficiency with three Musical Instruments and lets you hand out Heroic Inspiration, up to your Proficiency Bonus in creatures, whenever the party finishes a Short or Long Rest. It's party-wide value that scales with level, but it's front-loaded to the start of an adventuring day rather than usable in the moment a save actually matters.

Musician is more about support between encounters than an immediate combat swing. It makes the most sense for a performer, a party that values Heroic Inspiration, or a campaign where rests are a dependable part of the day.

Sailor - Tavern Brawler

Tavern Brawler works well for unarmed builds, grapple-focused characters, and certain Monk builds. The problem is those builds are niche and the background skills (Acrobatics, Perception) don't compensate for passing on Alert or Magic Initiate.

If you are building a dedicated grappler or unarmed combatant, Sailor is a good match. Other characters should compare it against the ability scores and feat packages they can use more often.


Best Background by Class

ClassRecommended BackgroundWhy
BarbarianGuardAlert lets you charge first; Athletics + Perception are both useful
BardCharlatanSkilled gives three more proficiencies on top of the already-skilled Bard
ClericAcolyteExtra Cleric spells that don't count against your prepared limit
DruidHermitHealer's Battle Medic and Healing Rerolls reinforce a support-leaning Druid without spending a spell slot
FighterSageFind Familiar + Wizard cantrips turns Fighter into a legitimate caster-hybrid
MonkGuardAlert synergizes with Unarmored Defense and early initiative advantages
PaladinCriminalAlert keeps you relevant in ambushes; Stealth fills a common gap
RangerGuideMagic Initiate (Druid) supplements your existing nature-caster identity
RogueCriminalAlert + Stealth/Sleight of Hand is the Rogue's native skill set
SorcererSageExtra Wizard spells from a different list expands a narrow repertoire
WarlockSageMagic Initiate (Wizard) for Find Familiar stacks a second scouting/utility tool onto Warlock's action economy
WizardAcolyteCleric spells you can't otherwise access, including Healing Word

Forgotten Realms: Heroes of Faerun Backgrounds

Heroes of Faerun adds eighteen 2025 backgrounds: ten regional, seven faction-based, and Spellfire Initiate. They are character origins and training prompts, not citizenship or membership requirements. A pirate from outside the Vilhon Reach can still use Chondathan Freebooter, and affiliation with a faction does not require its matching background.

Background groupOptions
RegionalChondathan Freebooter, Dead Magic Dweller, Flaming Fist Mercenary, Genie Touched, Ice Fisher, Moonwell Pilgrim, Mulhorandi Tomb Raider, Mythalkeeper, Rashemi Wanderer, Shadowmasters Exile
FactionDragon Cultist, Emerald Enclave Caretaker, Harper, Knight of the Gauntlet, Lords' Alliance Vassal, Purple Dragon Squire, Zhentarim Mercenary
SpellfireSpellfire Initiate

Choose one because its origin story and granted feat serve the campaign, then check the detailed feat before committing. Spellfire Initiate is especially natural beside Spellfire Sorcery, but it can represent innate spellfire talent on any class.

For feat-by-feat mechanics and recommendations, see the D&D 2024 Origin Feats guide and the D&D 2024 feat guide hub.

For the connected subclass and setting choices, return to Forgotten Realms character options.


Eberron: Forge of the Artificer Backgrounds

Eberron: Forge of the Artificer (Eberron) adds seventeen backgrounds, and fourteen of them work differently from every other background in this guide: instead of an Origin Feat, they grant a Dragonmark feat tied to a specific Dragonmarked House. Taking one of these fourteen backgrounds is the only way to start with a Dragonmark feat at level 1 - everyone else has to pick one up later at a normal, unrestricted feat opportunity, and only after their table confirms it's running an Eberron campaign (the feats' shared prerequisite).

The remaining three - House Agent, Archaeologist, and Inquisitive - use the normal Origin Feat structure. House Agent ties a character to a Dragonmarked House without giving them a mark of their own.

For full feat mechanics (Intuition-style skill bonus, free prepared spell, Spells of the Mark table, and the matching Greater Mark upgrades), see the D&D 2024 Dragonmark Feats guide (Eberron).

The 14 Dragonmarked-Heir Backgrounds

Each of these grants the listed Dragonmark feat as its Origin Feat slot. Two houses, Phiarlan and Thuranni, both manifest the Mark of Shadow but split it into distinct backgrounds with different skills and flavor.

BackgroundHouseDragonmark FeatAbility ScoresSkillsTool ProficiencyEquipment (Option A)
Aberrant HeirNone (House Tarkanan-adjacent)Aberrant DragonmarkStr/Con/ChaHistory, IntimidationDisguise KitDagger, Disguise Kit, Costume, Traveler's Clothes, 16 GP
Cannith HeirHouse CannithMark of MakingStr/Dex/IntInvestigation, Sleight of HandArtisan's Tools (choose one)Artisan's Tools, Crowbar, Fine Clothes, 2 Pouches, 17 GP
Deneith HeirHouse DeneithMark of SentinelStr/Con/WisInsight, PerceptionGaming Set (choose one)Spear, Shortbow, 20 Arrows, Gaming Set, Fine Clothes, Healer's Kit, Quiver, 1 GP
Ghallanda HeirHouse GhallandaMark of HospitalityDex/Wis/ChaInsight, PersuasionCook's UtensilsCook's Utensils, Fine Clothes, Iron Pot, Lamp, Oil (5 flasks), Perfume, 26 GP
Jorasco HeirHouse JorascoMark of HealingDex/Con/WisMedicine, StealthHerbalism KitHerbalism Kit, Fine Clothes, Healer's Kit, 25 GP
Kundarak HeirHouse KundarakMark of WardingStr/Con/IntArcana, InvestigationThieves' ToolsThieves' Tools, Fine Clothes, 10 GP
Lyrandar HeirHouse LyrandarMark of StormNot legible in the source scan---
Medani HeirHouse MedaniMark of DetectionDex/Int/WisInsight, InvestigationDisguise KitDisguise Kit, Fine Clothes, 10 GP
Orien HeirHouse OrienMark of PassageNot legible in the source scan---
Phiarlan HeirHouse PhiarlanMark of ShadowDex/Wis/ChaDeception, StealthDisguise KitDisguise Kit, Fine Clothes, 10 GP
Sivis HeirHouse SivisMark of ScribingNot legible in the source scan---
Tharashk HeirHouse TharashkMark of FindingCon/Int/WisPerception, SurvivalGaming Set (choose one)Gaming Set, Climber's Kit, Fine Clothes, Hunting Trap, Manacles, 2 GP
Thuranni HeirHouse ThuranniMark of ShadowDex/Int/ChaPerformance, StealthMusical Instrument (choose one)Musical Instrument, Costume, Fine Clothes, 13 GP
Vadalis HeirHouse VadalisMark of HandlingCon/Wis/ChaAnimal Handling, NatureHerbalism KitHerbalism Kit, Fine Clothes, Net, 29 GP

Option B for every background above is a flat 50 GP instead of the listed gear.

Source note: the scan of Eberron: Forge of the Artificer used for this guide lost the full stat block (Ability Scores, skills, tool, and equipment) for Lyrandar Heir, Orien Heir, and Sivis Heir to OCR damage on those pages. Their Dragonmark feat assignment is confirmed against the Dragonmark Feats guide and the book's own Ch.5/Ch.6 house-affiliation text, but check your physical or PDF copy of the book for their exact Ability Scores, Skill Proficiencies, Tool Proficiency, and Equipment before using one at the table.

Mechanical note: all fourteen Dragonmark feats share an "Eberron Campaign" prerequisite. If your table isn't running an Eberron campaign, these backgrounds' skills, ability scores, and equipment still work fine on their own - just confirm with your DM whether the Dragonmark feat itself is available, or whether you should swap in a comparable Origin Feat instead.

House Agent, Archaeologist, and Inquisitive

BackgroundOrigin FeatAbility ScoresSkillsTool ProficiencyEquipment (Option A)
House AgentNot legible in the source scanNot legible in the source scan---
ArchaeologistSkilledDex/Int/WisHistory, SurvivalCartographer's ToolsCartographer's Tools, Bullseye Lantern, Map, Map or Scroll Case, Shovel, Tent, Traveler's Clothes, 17 GP
InquisitiveAlertCon/Int/ChaInsight, InvestigationThieves' ToolsThieves' Tools, Bullseye Lantern, Crowbar, Oil (10 flasks), Traveler's Clothes, 10 GP

House Agent ties a character to a Dragonmarked House by employment or birth, without a manifested dragonmark of their own - the book confirms it grants a starting Renown Score of 3 with that house (a House Heir background starts at 5), using the Dungeon Master's Guide's renown rules to track standing. Its own Origin Feat and full stat block weren't legible in the source scan; treat it as a flavor and campaign-framework choice and confirm its exact crunch against the book before using it.

Archaeologist fits Morgrave University fieldwork and ruin-delving campaigns - Skilled's three bonus proficiencies pair well with History and Survival for a treasure-hunter build.

Inquisitive is built for detective and investigation play, often licensed by House Medani or House Tharashk in-fiction. Alert plus Insight and Investigation makes it a strong pick for any Rogue or Wizard leaning into a mystery-driven campaign, independent of the Eberron setting.

For the Dragonmark feats these backgrounds grant, see the Dragonmark Feats guide. For the Artificer class these backgrounds pair well with, see the Artificer class guide. For the house renown system these backgrounds feed into, see the Eberron Character Options guide.


Ravenloft: The Horror Within Backgrounds

Ravenloft: The Horror Within (Ravenloft) adds four backgrounds built around a new feat category: Dark Gift feats. Two of the four (Mist Wanderer, Spirit Medium) grant a Dark Gift feat outright instead of an Origin Feat. The other two (Haunted One, Investigator) let you choose between their named Origin Feat and a Dark Gift feat of your choice, letting you decide how deep your character's ties to the Dark Powers run. Every Dark Gift feat requires the Ravenloft Campaign prerequisite, the same gating pattern Eberron's Dragonmark feats use for their own campaign.

For full Dark Gift and Origin feat mechanics, see the D&D 2024 Dark Gift Feats guide (Ravenloft).

BackgroundFeatAbility ScoresSkillsTool ProficiencyEquipment (Option A)
Haunted OneSurvivor (Origin) or a Dark Gift feat of your choiceCon/Wis/ChaArcana, SurvivalGaming Set (choose one)Gaming Set, Crowbar, Holy Water (1 flask), Mirror, Oil (2 flasks), Signal Whistle, Tinderbox, Traveler's Clothes, 5 Torches, Waterskin, 14 GP
InvestigatorSharp Eye (Origin) or a Dark Gift feat of your choiceInt/Wis/ChaInsight, InvestigationDisguise KitDisguise Kit, Manacles, Shovel, Traveler's Clothes, 3 Vials, 16 GP
Mist WandererA Dark Gift feat of your choice (Mist Walker recommended)Dex/Con/WisSurvival, StealthArtisan's Tools (choose one)Artisan's Tools, Lamp, Oil (5 flasks), Pouch, Rope, Tinderbox, Traveler's Clothes, 30 GP
Spirit MediumA Dark Gift feat of your choice (Gathered Whispers recommended)Con/Int/WisInsight, ReligionGaming Set (choose one)Not legible in the source scan

Option B for every background above is a flat 50 GP instead of the listed gear.

Source note: Spirit Medium's Equipment Option A was lost to OCR damage in the scanned copy of Ravenloft: The Horror Within used for this guide. Its Ability Scores, Skills, and Tool Proficiency are confirmed and shown above; check your physical or PDF copy of the book for its exact starting gear before using it at the table.

Haunted One fits a character carrying a specific past trauma into play - the kind of background where the campaign's horror is personal before it's supernatural. Survivor's reroll-on-low-Initiative and Charmed/Frightened save bonus reward a character who keeps walking toward danger despite what it already cost them.

Investigator is built for mystery-driven play, independent of Ravenloft specifically - Sharp Eye's Advantage on Search or Study checks pairs naturally with Insight and Investigation for any Rogue, Wizard, or Cleric leaning into a whodunit.

Mist Wanderer and Spirit Medium both point a new character at a Dark Gift from the start, which makes them the fastest route to that feat category's stronger options (Mist Walker's Reaction teleport, Gathered Whispers' free Message and Augury) without waiting for a normal feat opportunity.

For the classes these backgrounds pair well with, see the D&D 2024 Class Guides. For the wider Ravenloft setting these backgrounds draw from, see the Ravenloft hub.


Final Verdict

Background is an early character-building decision in the 2024 Player's Handbook. Use the listed feat and ability scores as a pair, then let skills, tools, and campaign connections break close calls.

For an Arcana Unleashed option, make sure its faction connection gives the campaign a useful hook. Eberron Dragonmark and Ravenloft Dark Gift backgrounds also need their campaign prerequisites checked with the DM before character creation.

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