Andrew Blase

Author

Andrew Blase

Andrew Blase writes guides for game masters and players on The Role Players Guild.

709 articles

Helping RPG players find games, game masters find players, and stores fill seats - one connected place instead of a dozen scattered group chats.

Who I help

  • RPG players looking for a table
  • Game masters looking for players
  • Game stores looking to fill seats

My story

How this started

I discovered D&D at 12-13 and loved it, but could only get a handful of games in - I could never reliably find people to play with.

Years later, after going back to college in my 30s, I tried to get back into D&D as an adult and hit the exact same problem again. There was no central hub - games were fragmented across a dozen different sites and social media apps, and I was honestly surprised no one had built one yet.

I ran an online game myself for two years, and it was easier to fill an online table than an in-person one - I could draw players from across the entire US instead of just my local area. That was direct, lived proof that the bottleneck was never interest. It was discovery.

Legendary DMs and the first attempt

In 2020, during COVID, I saw paid game masters emerging as a real trend and started the "Legendary DMs" Facebook group, growing it to about 1,700 members. I built a site that year and started a game scheduler, but I was doing it solo alongside a lot else going on in life, and I dropped the project.

Picking it back up

Recently I revisited that old YouTube channel and noticed some videos had racked up thousands of views - real, if delayed, evidence the audience interest had been there all along. Combined with having grown a lot as a software engineer since 2020, and building being genuinely easier now with today's tooling, that's what pushed me to pick the idea back up.

I posted articles first and got immediate traffic, which is what actually started this build for real - I started building the app itself in June 2026.

I'm also building a character builder now, so new players can build a character without having to read through numerous rulebooks first - it already has real signups from players waiting on it.

What I believe

  • Tabletop games are one of the last real ways to socialize face-to-face in a world that keeps getting more divided and more isolated.
  • The barrier was never interest - it was that finding the right table, GM, or store has always been scattered across a dozen disconnected group chats and forum posts.

Proof

Legendary DMs Facebook group reached about 1,700 members

Legendary DMs on Facebook

Early YouTube content reached thousands of views per video

The character builder already has real player signups before launch

/character-builder

All Articles

Articles by Andrew Blase

Wildemount for D&D 5e (2014): Complete Player and DM Guide
dnd 5e 2014

Wildemount for D&D 5e (2014): Complete Player and DM Guide

The complete D&D 5e 2014 Wildemount guide: two Dragonborn variants and three dunamancy subclasses, all five regions, thirteen factions, 33 magic items plus the Vestiges of Divergence and Arms of the Betrayers, and how to run the Dwendalian-Kryn war.

Andrew Blase
2026-08-18
51 min read
D&D 5e Artificer Guide (2014)
dnd 5e 2014

D&D 5e Artificer Guide (2014)

Complete D&D 5e 2014 Artificer guide from Eberron: Rising from the Last War and Tasha's Cauldron of Everything. Covers Infuse Item, the full Infusions Known progression, all 15 Artificer Infusions, Replicable Items, and the 4 specialists.

Andrew Blase
2026-08-17
39 min read
D&D 5e 2014 Dungeon Master Guides Hub
dnd 5e 2014

D&D 5e 2014 Dungeon Master Guides Hub

The D&D 5e (2014) Dungeon Master hub: session mechanics, quick-reference tables, and every guide pulled from the 2014 Dungeon Master's Guide and Monster Manual.

Andrew Blase
2026-08-17
6 min read
D&D 5e 2014 Cosmology, the Planes, and Supernatural Regions
dnd 5e 2014

D&D 5e 2014 Cosmology, the Planes, and Supernatural Regions

How the D&D 5e (2014) planes fit together and how to use them in a campaign: the Great Wheel, planar travel, the Astral and Ethereal Planes, the Elemental Planes, a tour of all sixteen Outer Planes plus the Outlands and Sigil, and Tasha's supernatural regions, magical phenomena, and natural hazards.

Andrew Blase
2026-08-17
38 min read
D&D 5e 2014 Creating Adventures Guide: Step-by-Step Design
dnd 5e 2014

D&D 5e 2014 Creating Adventures Guide: Step-by-Step Design

How to design a D&D 5e (2014) adventure from the Dungeon Master's Guide Chapter 3: the elements of a great adventure, location-based and event-based structure, mysteries, intrigue, twists, character objectives, and random encounters.

Andrew Blase
2026-08-17
26 min read
D&D 5e 2014 Creating Campaigns Guide: Long-Arc DM Design
dnd 5e 2014

D&D 5e 2014 Creating Campaigns Guide: Long-Arc DM Design

How to build a D&D 5e (2014) campaign from the Dungeon Master's Guide Chapter 1 and Chapter 6: starting small, world-shaking events, play style, tiers of play, genre flavor, linking adventures, and campaign tracking.

Andrew Blase
2026-08-17
29 min read
D&D 5e 2014 DM Quick Reference: All the Tables
dnd 5e 2014

D&D 5e 2014 DM Quick Reference: All the Tables

Every cross-chapter D&D 5e (2014) DM lookup table on one page: Typical DCs, XP thresholds and encounter multipliers, travel pace, foraging, tracking, and NPC attitude.

Andrew Blase
2026-08-17
19 min read
The D&D 2014 DM's Toolbox: NPCs, Sidekicks, Patrons, and House Rules
dnd 5e 2014

The D&D 2014 DM's Toolbox: NPCs, Sidekicks, Patrons, and House Rules

Everything a 2014 D&D Dungeon Master needs to build on the fly: NPCs, the Expert/Spellcaster/Warrior sidekick classes, the eight group patron archetypes, dungeons, wilderness, settlements, traps, house rules for ability checks and combat, and the homebrew process for monsters, spells, magic items, races, classes, and backgrounds.

Andrew Blase
2026-08-17
54 min read
D&D 5e 2014 Downtime Activities Guide: Between Adventures
dnd 5e 2014

D&D 5e 2014 Downtime Activities Guide: Between Adventures

What a D&D 5e (2014) character can do between adventures: property upkeep, building a stronghold, carousing, crafting and selling magic items, gaining renown, running a business, sowing rumors, and training to gain levels.

Andrew Blase
2026-08-17
27 min read
Reading, Using, and Running Monsters in D&D 2014
dnd 5e 2014

Reading, Using, and Running Monsters in D&D 2014

How to read a 2014 Monster Manual stat block, decide where a monster belongs, reskin or customize a creature, and run nine iconic factions - Beholders, Dragons, Giants, Gnolls, Goblinoids, Hags, Kobolds, Orcs, and Yuan-ti - as smart antagonists rather than stat-block swaps.

Andrew Blase
2026-08-17
32 min read
Running the Blood War in D&D 2014
dnd 5e 2014

Running the Blood War in D&D 2014

How to run Devils, Demons, and Yugoloths as three distinct antagonist factions instead of interchangeable horned enemies, sourced from Mordenkainen's Tome of Foes.

Andrew Blase
2026-08-17
21 min read
D&D 5e 2014 Running the Game: DM Session Mechanics Guide
dnd 5e 2014

D&D 5e 2014 Running the Game: DM Session Mechanics Guide

How to resolve checks, attack rolls, and saves; run exploration, social scenes, combat, and chases; and handle disease, poison, madness, and XP - straight from the 2014 Dungeon Master's Guide, Chapter 8.

Andrew Blase
2026-08-17
31 min read
D&D 5e 2014 Treasure and Rewards Guide
dnd 5e 2014

D&D 5e 2014 Treasure and Rewards Guide

What a D&D 5e (2014) DM can hand a party beyond gold and magic items: the four categories of treasure, supernatural gifts (blessings and charms), marks of prestige, and the full list of 20th-level epic boons.

Andrew Blase
2026-08-17
23 min read
Eberron for D&D 5e (2014): The Complete Setting Guide
dnd 5e 2014

Eberron for D&D 5e (2014): The Complete Setting Guide

The full Eberron: Rising from the Last War for D&D 5e 2014: the four new races and the Artificer, all thirteen dragonmarks, seventeen Khorvaire nations, Sharn ward by ward, seventeen factions, every original magic item, and the tools to run a campaign.

Andrew Blase
2026-08-17
169 min read
D&D 5e 2014 Magic Items Guide — Rarity, Attunement & Activation
dnd 5e 2014

D&D 5e 2014 Magic Items Guide — Rarity, Attunement & Activation

How D&D 5e (2014) magic items work: rarity tiers and value, buying and selling, identifying an item, attunement rules and limits, activation methods, resilience, curses, and sentient items.

Andrew Blase
2026-08-17
27 min read