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New guides, rules breakdowns, and table advice as we publish them.

Getting Started With Warhammer Fantasy Roleplay 4e: What It Is, How To Play, And Whether It Fits
What Warhammer Fantasy Roleplay 4e is, whether it suits your group, what you need, how percentile Tests and the session loop work, and how to run a first session that starts well.

WFRP 4e Magic Guide: Winds, Casting, Miscasts, and Petty Magic
How WFRP 4e magic works and how to run it well: the eight Winds, the Casting Test, Petty and Arcane spells, Miscasts, and the social cost of being the person with the staff.

Call of Cthulhu 7e Guide Hub
A practical starting point for Call of Cthulhu 7e investigators and Keepers, covering the game's investigation-first play, core rules, character creation, sanity, and the guide library.

Call of Cthulhu 7e Character Creation Guide: Investigators, Backstory, and Pregens
Build a Call of Cthulhu 7e investigator step by step: characteristics, derived values, occupation and skill points, a backstory with a key connection, and how to adapt a pre-generated investigator.

Call of Cthulhu 7e Age Rules Guide
Call of Cthulhu 7e age modifiers by decade: the STR, CON, DEX, APP, and EDU changes, teen Luck rerolls, Move penalties, and how to apply them in the right order.

Call of Cthulhu 7e Character Sheet Guide
Fill out the Call of Cthulhu 7e investigator sheet in the right order, then use it as a fast table reference for characteristics, skills, resources, and backstory hooks.

Call of Cthulhu 7e Characteristics Guide
The eight Call of Cthulhu 7e characteristics explained: how each is rolled, what STR, CON, SIZ, DEX, APP, INT, POW, and EDU do, and how they set hit points, Sanity, Magic Points, Move, and Damage Bonus.

Call of Cthulhu 7e Credit Rating Guide
Call of Cthulhu 7e Credit Rating explained: the living standard bands from Penniless to Super Rich, how occupation ranges work, cash versus assets, and how to use money at the table without bookkeeping.

Call of Cthulhu 7e Luck Guide
Call of Cthulhu 7e Luck explained: rolling starting Luck, when to call a Luck roll, Group Luck, the optional Luck-spending rule and its limits, and recovering Luck between sessions.

Call of Cthulhu 7e Occupations Guide: Skill Points, Credit Rating, and the Best Picks
How Call of Cthulhu 7e occupations work, with verified skill point formulas and Credit Rating ranges, a ranking of the best occupation families, and advice for choosing one that fits the campaign.

Call of Cthulhu 7e Rolling Characteristics Guide
How to roll Call of Cthulhu 7e characteristics (3D6 x 5 and (2D6+6) x 5) and when to use the optional methods: Start Over, Modify Low Rolls, assigned rolls, 460-point buy, Quick Fire, and exceptional potential.

Call of Cthulhu 7e Combat Rules and Survival Guide
Call of Cthulhu 7e combat from declaration to escape: DEX order, dodge or fight back, Extreme damage and impales, maneuvers, surprise, outnumbering, ranged attacks, and a practical guide to deciding when to fight and when to flee.

Call of Cthulhu 7e Chase Rules Guide
Run Call of Cthulhu 7e chases confidently: establish the chase, track locations and movement, use hazards and barriers, handle conflict, vehicles, and group decisions.

Call of Cthulhu 7e Combat Flowchart
A practical Call of Cthulhu 7e combat decision flow: set the goal, choose an action, resolve defenses, reassess danger, and end the fight when the mission is complete.

Call of Cthulhu 7e Damage, Hit Points, and Major Wounds Guide
Call of Cthulhu 7e damage from hit to recovery: hit points, armor, regular damage, Major Wounds, zero hit points, dying, First Aid, Medicine, weekly recovery, and lasting injuries.
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