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The One Ring RPG 2e Patrons Guide
the one ring rpg

The One Ring RPG 2e Patrons Guide

8 min read
By Andrew Blase

Helping RPG players find games, game masters find players, and stores fill seats - one connected place instead of a dozen scattered group chats.

  1. Guides
  2. >The One Ring RPG 2e
  3. >Fellowship Phase
  4. >The One Ring RPG 2e Patrons Guide

The short answer

A Patron in The One Ring RPG 2e is an influential ally, one of the Wise and the Great, who takes an interest in the Company and offers reasons to adventure, support, and counsel while pursuing a personal agenda. The Company picks one starting Patron at Company creation; the Patron may raise its Fellowship points and grants an extra advantage, usually tied to spending Fellowship. To see a Patron, choose the Meet Patron undertaking during a Fellowship Phase spent where the Patron can be found. More Patrons can be added during the campaign.

Introduction

A Patron gives the Company a relationship to the wider world before the first adventure asks for a roll. A Patron is an influential individual who has taken an interest in the group. They can offer support, counsel, and reasons to act, but they also have an agenda. The best Patron does not hand the Company a queue of errands. They make the question "What should we do next?" feel connected to people and places the heroes have reason to care about.

On this page

  • Introduction
  • Hot Take
  • What a Patron Adds
  • Choose a Patron by Agenda
  • Use Fellowship Support as a Relationship
  • Meet a Patron During the Fellowship Phase
  • Turn Help into a Choice
  • Add Patrons Through Play
  • Worked Example: Help With a Price
  • Where To Go From Here
  • Source Scope

The One Ring Patrons

Use the Fellowship Phase guide for the broader campaign rhythm, its undertakings section for the procedure that makes a Patron meeting possible, and its Council section for when a Patron audience becomes a formal petition.

Hot Take

Pick the Patron whose agenda your Company might someday refuse. Gandalf or Balin is worth more at the table when the heroes can picture saying no to the request, because every yes then becomes a real choice.

ConsequenceCaveatReader action
Patron relationships give the campaign a moral and regional center of gravityDo not let the Patron become the only source of adventure or the only authority on what is rightBefore the first Patron meeting, write one question the Company wants answered and one request it is prepared to refuse

What a Patron Adds

The Company-creation sequence begins by choosing a Patron. That placement matters, because the Patron is part of why these heroes became a Company in the first place. A Patron may have arranged the first meeting or recognized a shared purpose worth encouraging.

Patron elementCampaign effect
Interest in the CompanyGives the group an established connection beyond its immediate needs.
AgendaFrames offers, warnings, and requests around a coherent concern.
Support and counselLets the Company seek grounded help without giving up its choices.
Fellowship supportMay raise the Company's Fellowship points and adds an extra advantage.
Future meetingsTurns a Fellowship Phase into a route from past events to new possibilities.

Patrons are allies, not employers. Their agendas may be serious and far-reaching while the Company still decides which risks it accepts and how it pursues its goals.

Choose a Patron by Agenda

At the start of the game, choose one Patron from the Core Rules starting-Patron table. For each Patron the table lists favoured Callings, a Fellowship points bonus, an additional advantage, and an agenda. The Core Rules advises picking the Patron whose agenda best matches the group's own goals. Start with the agenda, not the benefit: it reveals the kind of stories the group wants to make.

Selection questionWhat it reveals
What does this Patron seek to preserve, uncover, defend, or change?The concerns that can make future hooks feel coherent.
Which Callings does the Patron favor?The kinds of service or approach the Patron may value.
What would the Company gladly do for this person?A shared reason for the relationship.
What request might make the group hesitate?The boundary that keeps the Patron from becoming an automatic mission dispenser.

The Core Rules treats Favoured Callings as a hint about what the Patron might ask of the Company as a favour or service, which is useful for spotting where the Patron's hopes and the Company's limits might pull apart.

Use Fellowship Support as a Relationship

A starting Patron may add to the Company's Fellowship points (the bonus is 0 for at least one Patron on the table) and grants an additional advantage, usually tied to spending Fellowship points. Record the selected Patron on the Company log and apply the exact benefit from the Core Rules. The mechanical support should have a story-facing explanation.

Mechanical questionStory-facing question
What support does the Patron provide?What advice, reputation, training, or connection explains it?
When does the advantage matter?Why does this situation call on what the Patron represents?
How does the Company keep the relationship alive?How have its actions shown that it still shares the Patron's concern?

Use the published table for exact point values and advantages. The table is a beginning, and additional Patrons can enter play as the campaign develops.

Meet a Patron During the Fellowship Phase

Choose the Meet Patron undertaking during a Fellowship Phase to see a Patron. The Company must be spending the phase where the Patron can be found, and the Patron must be available. The Loremaster and players frame the encounter around the current campaign situation.

Fellowship Phase | v Choose a destination where the Patron can be found | v Choose Meet Patron undertaking | v Frame the request, counsel, offer, or task | v Company decides what it will do next

The meeting may involve asking for assistance or accepting a task in return. A Company including a Messenger can choose Meet Patron as a free undertaking under the Core Rules. Follow the published selection procedure when making the actual choice.

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Turn Help into a Choice

A useful Patron offer creates agency rather than erasing it. Give the players enough information to decide and room to propose another approach.

Patron offerGood table consequence
Information about a threatThe Company chooses whether, when, and how to investigate it.
Help with a current problemThe Company decides whether the attached obligation is acceptable.
A request for serviceThe group can negotiate priorities, ask questions, or decline.
A warning about the wider worldThe heroes see a looming concern without being told there is only one valid response.

Not every meeting needs an urgent mission. Counsel can confirm an earlier choice, identify its cost, or give a relationship time to deepen.

Add Patrons Through Play

The Core Rules allows the Company to gain additional Patrons over the course of the game. Ground each new connection in actual play: repeated aid, a shared victory, a kept promise, or a role in the same regional struggle.

New-Patron questionWhy it matters
What earned this person's interest?Grounds the relationship in the Company story.
What agenda do they bring?Keeps the connection distinct from the starting Patron.
Where can the Company meet them?Connects Fellowship choices to the map.
What could strain the relationship?Makes support more than a free resource.

More Patrons should broaden the campaign web of commitments while the Company keeps a single set of priorities.

Worked Example: Help With a Price

This original example shows a Patron meeting without using a published Patron entry or exact table benefit.

The Company has learned that a watch post on a northern road has gone silent. During a Fellowship Phase, it reaches a place where its Patron is available and chooses Meet Patron. The players ask for help interpreting a fragmentary report recovered on the road.

The Patron recognizes the mark on the report and offers a trustworthy local guide. In return, the Patron asks the Company to learn whether the watch post has been abandoned, captured, or cut off by weather. The Patron does not decree a route or promise safety.

The Company may accept the guide and investigate, warn nearby settlements, seek another ally first, or set the concern aside while pursuing a different obligation. The meeting adds support and pressure without choosing the adventure for the players.

Where To Go From Here

Return to the Fellowship Phase hub for the rest of the downtime procedure. The Loremaster resources help turn a patron into live plot, and the Setting and Lore hub gives them somewhere to belong.

Source Scope

This guide uses Chapters 3 and 7 of the Third Printing of The One Ring Core Rules. It summarizes Patron selection, agendas, Fellowship support, additional Patrons, and Meet Patron timing without reproducing the starting-Patron table, exact bonuses, additional advantages, or personality material. The worked example is original. Consult the Core Rules for every exact option and effect.

Return to the Fellowship Phase guide, continue with the Fellowship Phase rules, step by step, or browse The One Ring RPG Guides.

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