Start Here
Guide Hub
Start here for the core campaign rhythm: the Company, the Loremaster, Eriador, the Adventuring and Fellowship Phases, and the growing guide library.
Getting Started
Learn the first-session table loop, basic dice roles, essential materials, and how Player-heroes and Loremasters can begin with a focused Eriador problem.
Building Your Company
Character Creation
Build a Player-hero through Heroic Culture, Calling, starting choices, and a meaningful connection to the Company.
Heroic Cultures
Choose a core-book Heroic Culture for a Player-hero's homeland, history, character foundations, and connection to the Company.
The Adventuring Phase
Combat and Adversaries
Frame dangerous confrontations around terrain, enemy intent, Company choices, and consequences that matter after the final attack.
Shadow and Hope
Track Hope, Shadow, Dread, and moral pressure as connected forces that make courage and recovery matter to the Company.
Journeys and Travel
Make destinations, routes, Company roles, journey events, and Fatigue meaningful parts of the adventure rather than a gap between scenes.
Fellowship and Loremaster Tools
Fellowship Phase
Turn completed adventures into rest, recovery, advancement, undertakings, and new Company choices that give the next journey its purpose.
Loremaster Resources
Frame meaningful scenes, preserve player choice, evoke Middle-earth, and let the consequences of one adventure create the next Company decision.
Setting and Lore
Use Eriador's roads, ruins, communities, and long memory as playable pressures that give the Company a reason to care about the next journey.
More guides are being prepared
The library grows one source-checked guide at a time. Use the hub to understand the system before the next route opens.
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