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PF2e Remastered Backgrounds Guide
pathfinder 2e

PF2e Remastered Backgrounds Guide

17 min read
By Andrew Blase

Helping RPG players find games, game masters find players, and stores fill seats - one connected place instead of a dozen scattered group chats.

  1. Guides
  2. >Pathfinder 2e
  3. >Beginners
  4. >PF2e Remastered Backgrounds Guide

The short answer

A standard Pathfinder 2e Remastered background gives two attribute boosts, one trained skill, one trained Lore skill, and one skill feat. Choose one that supports your character concept and a skill the campaign will use; rare backgrounds need GM approval because their story premise needs room in the campaign.

Introduction

Background is the part of PF2e character creation that does several jobs at once. It explains what your character did before the campaign, gives the sheet a little math, trains a useful skill, adds a narrow Lore specialty, and hands you a first skill feat.

On this page

  • Introduction
  • How Backgrounds Work
  • Background Ranking Rules
  • Attribute Boosts
  • Skills Matter More Than Beginners Expect
  • Lore Is Not Flavor Text
  • Player Core Background Principles
  • Player Core 2 Backgrounds
  • Rare Backgrounds
  • Best Backgrounds By Character Type
  • Best Backgrounds By Campaign Type
  • Backgrounds And Party Coverage
  • Duplicate Training
  • Common Beginner Mistakes
  • GM Core Advice
  • Lost Omens Regional Backgrounds
  • Rival Academies Convocation Backgrounds
  • Hot Take
  • Quick Picks
  • Final Advice

Travelers compare coins and cargo at a rainy city market while a guard, courier, and herbalist support the scene.

Use this alongside the beginner hub, character creation, starter classes, starter ancestries, skills, Lore, skill feats, and GM session zero.

How Backgrounds Work

At 1st level, a standard background usually gives four things.

Background pieceWhat it doesBeginner advice
Attribute boostsUsually one boost from two listed attributes, plus one free boostMake one boost support your class or your most common skill plan
Trained skillA broad skill such as Medicine, Society, Survival, Thievery, Religion, or OccultismPick a skill you expect to roll, not a skill that sounds impressive and never appears
Trained LoreA narrow knowledge field tied to the old lifeTreat it as a story key the GM can turn
Skill featA 1st-level skill feat connected to the trained skillPrefer feats you can imagine using in the first few sessions

Background is chosen early during character creation. It is not a subclass, and it does not define the whole build. A Fighter with a courtly background is still a Fighter. A Wizard with a labor background is still a Wizard. The background adds a past, not a cage.

Background Ranking Rules

Beginners do not need a universal ranking of every background. They need a way to judge the one in front of them.

GradeWhat it meansExample logic
GreatBoosts a useful attribute, trains a relevant skill, gives a skill feat you will use, and fits the campaignA martial character taking Squire in a knightly campaign
GoodHelps either mechanics or story strongly, but not both perfectlyA Sorcerer taking Pilgrim for divine story even if the skill mix is not perfect
FineThe math works and the story works, but the skill feat may be situationalA city background in a wilderness campaign that still explains the character well
RiskyThe story requires GM attention or the trained skill rarely appearsRoyalty in a dungeon crawl with no social structure
Bad fitYou chose it only for a boost and will ignore the skill, Lore, feat, and premiseAny background treated like a coupon clipped from a rulebook

The best background is usually not the one that gives the most optimized spreadsheet line. It is the one that gets rolled, referenced, and remembered.

Attribute Boosts

Most backgrounds offer one boost from a short list and one free boost. You cannot apply both boosts from the same background step to the same attribute.

Class goalWhat the background should help
Accuracy and martial basicsStrength or Dexterity, depending on weapon and armor plan
SpellcastingThe class's casting attribute, usually Intelligence, Wisdom, or Charisma
DurabilityConstitution, especially for frontliners and low-HP characters
Skills and knowledgeIntelligence for trained skills and knowledge emphasis
Perception, Medicine, divine or nature themesWisdom
Social scenes and innate magicCharisma

Do not panic if the background is not mathematically perfect. PF2e expects several attribute boosts during character creation. A background that supports a secondary skill plan can still be good if the rest of the build handles the key attribute.

Skills Matter More Than Beginners Expect

Background skills shape the scenes where your character gets to speak with authority.

SkillBackground useStrong pairings
MedicineTreat Wounds, Battle Medicine paths, practical party recoveryCleric, Champion, Ranger, Investigator, Monk
SocietyCities, laws, customs, people, and institutionsBard, Rogue, Investigator, Wizard
SurvivalTravel, tracking, foraging, wilderness routinesRanger, Barbarian, Druid, Rogue
ThieveryDevices, locks, sabotage, and delicate handsRogue, Investigator, Swashbuckler, Inventor
ReligionDeities, undead, divine magic, rituals, faithCleric, Champion, Oracle, Animist
OccultismEsoterica, spirits, curses, weird magic, mysteriesBard, Witch, Psychic, Thaumaturge
NatureAnimals, plants, weather, wilderness, primal topicsDruid, Ranger, Barbarian, Kineticist
AthleticsClimb, Swim, Force Open, Grapple, Shove, TripFighter, Barbarian, Monk, Champion, Guardian
DeceptionLies, disguises, diversions, social misdirectionRogue, Bard, Swashbuckler, Sorcerer
DiplomacyRequests, impressions, negotiation, social repairBard, Champion, Cleric, Commander
IntimidationCoercion and Demoralize-based combat pressureBarbarian, Fighter, Champion, Swashbuckler

Lore Is Not Flavor Text

Lore is narrower than broad skills on purpose. A narrow Lore skill is easier for a GM to reward because it answers a focused question.

Lore typeWhat it can do in play
Accounting LoreSpot fake ledgers, track fraud, understand tax records, Earn Income
Astrology LoreRead celestial symbolism, interpret omens, recognize occult references
Herbalism LoreIdentify remedies, local plants, folk cures, or dangerous ingredients
Piloting LoreHandle vehicles, travel scenes, and technical transport questions
Surgery LoreSupport medical scenes, battlefield care, and grisly investigation details
Warfare LoreRead battlefields, military history, formations, and veteran behavior
Deity LoreKnow doctrine, taboos, saints, rites, and local religious expectations

See the Lore guide for when to roll Lore instead of a broader skill. The short version: Lore should be narrow, useful, and connected to the campaign. "Vampire Court Lore" gives the player a clearer way to act than "Cool Stuff Lore," which is not a skill so much as a cry for help.

Player Core Background Principles

Player Core backgrounds are intentionally compact. They do not try to simulate every year of a character's life. They provide a starting identity and a few mechanical hooks.

For a beginner, a good Player Core-style background should answer three questions:

QuestionWhy it matters
What did you do before adventuring?This gives the GM contacts, habits, obligations, and social context
What did that life teach you?This explains the trained skill, Lore, and skill feat
Why are you adventuring now?This moves the character from backstory into play

Avoid writing a background that is more dramatic than the campaign can support. "Former farmhand who found a sword in a ruin" is often easier to play than "secret heir to three doomed empires and also the moon owes me money."

Player Core 2 Backgrounds

Player Core 2 adds practical common backgrounds and bigger story-facing rare backgrounds. The common backgrounds are useful for ordinary old lives. The rare backgrounds are campaign premises wearing a background hat.

BackgroundBoost optionsTrained skill and LoreSkill featBeginner read
AstrologerIntelligence or Wisdom plus freeOccultism, Astrology LoreOddity IdentificationGood for occult mystery tables
BarberDexterity or Wisdom plus freeMedicine, Surgery LoreRisky SurgeryStrong if the table wants Medicine coverage
BookkeeperIntelligence or Wisdom plus freeSociety, Accounting LoreEye for NumbersExcellent for intrigue, cities, and investigators
CourierDexterity or Intelligence plus freeSociety, city LoreGlean ContentsGood urban background with practical skill value
DriverStrength or Dexterity plus freeAcrobatics, Piloting LoreAssurance with Piloting LoreCampaign-dependent, better with vehicles or travel
InsurgentStrength or Wisdom plus freeDeception, Warfare LoreLengthy DiversionStrong in rebellion, war, and occupation stories
PilgrimWisdom or Charisma plus freeReligion, deity LorePilgrim's TokenExcellent for divine or faith-connected characters
RefugeeConstitution or Wisdom plus freeSociety, settlement LoreStreetwiseStrong story hook with practical urban use
Root WorkerIntelligence or Wisdom plus freeOccultism, Herbalism LoreRoot MagicGood for folk magic, occult, and rural campaigns
SaboteurStrength or Dexterity plus freeThievery, Engineering LoreConcealing LegerdemainExcellent for stealthy or rebellion campaigns
ScavengerIntelligence or Wisdom plus freeSurvival, settlement LoreForagerStrong practical pick for hard-travel campaigns
ServantDexterity or Charisma plus freeSociety, Labor LoreRead LipsGood for intrigue if the GM uses social spaces
SquireStrength or Constitution plus freeAthletics, Heraldry or Warfare LoreArmor AssistGreat for martial characters in knightly stories
Tax CollectorStrength or Charisma plus freeIntimidation, settlement LoreQuick CoercionFunny, useful, and socially radioactive in the best way
WardConstitution or Charisma plus freePerformance, Genealogy LoreFascinating PerformanceStrong for social performers and noble-adjacent stories

Beginner standouts: Barber, Bookkeeper, Pilgrim, Refugee, Saboteur, Scavenger, Squire, and Ward. Driver and Astrologer can be excellent, but their value depends more on campaign texture.

Rare Backgrounds

Rare backgrounds need GM permission because they change more than the math.

Rare backgroundWhat it asks from the campaignBeginner caution
AmnesiacHidden past, GM-selected mystery, identity revealGreat only if the GM wants to manage the secret
BlessedDivine favor or a supernatural mark of graceMake sure the blessing matters without stealing the Cleric's spotlight
CursedA real curse, omen, or supernatural burdenDo not take it if everyone wants a low-weirdness travel game
Feral ChildWild upbringing and different survival assumptionsStrong concept, but it needs table respect instead of cartoon behavior
FeyboundFey influence, bargains, strange obligations, or otherworldly historyWorks best in campaigns with fey presence
HauntedGhostly pressure, supernatural attention, or unresolved deadExcellent horror hook if the GM will actually use it
ReturnedDeath, resurrection, unfinished business, or impossible survivalPowerful story premise, not a casual aesthetic
RoyaltyStatus, access, enemies, obligation, and politicsGreat in social campaigns, awkward in pure dungeon crawls

Rare does not mean stronger. Rare means "ask first, because this can bend the campaign."

Best Backgrounds By Character Type

Character typeStrong background direction
Frontline martialSquire, Outrider, Guard-style backgrounds, labor or soldier concepts
Skill expertBookkeeper, Courier, Saboteur, Servant, Refugee
Healer or supportBarber, Pilgrim, Root Worker, faith or medical backgrounds
Wilderness scoutOutrider, Scavenger, Feral Child with GM buy-in
Social faceWard, Tax Collector, Servant, Pilgrim, noble or courtly backgrounds
Occult investigatorAstrologer, Root Worker, Haunted, Feybound
Rebellion characterInsurgent, Saboteur, Refugee, Squire
Divine characterPilgrim, Blessed, Cursed, Returned, deity-linked backgrounds

The background should reinforce the character's table role without making the character one-note. A Rogue with Saboteur is obvious and good. A Rogue with Pilgrim can be better if the campaign has temples, relics, and religious politics.

Best Backgrounds By Campaign Type

Campaign typeBackgrounds that tend to play well
Dungeon explorationSquire, Barber, Scavenger, Saboteur, Pilgrim
Urban intrigueBookkeeper, Courier, Servant, Tax Collector, Ward
Wilderness survivalOutrider, Scavenger, Feral Child, Refugee
War campaignSquire, Insurgent, Saboteur, Outrider, Refugee
Horror or occult mysteryAstrologer, Root Worker, Haunted, Cursed, Returned
Religious campaignPilgrim, Blessed, Cursed, Returned, deity-focused backgrounds
Political campaignRoyalty, Tax Collector, Servant, Bookkeeper, Ward

Use GM adventure hooks, social encounters, subsystems, and session zero to make these choices matter in play.

Backgrounds And Party Coverage

Backgrounds can cover missing party tools.

Missing party toolBackground help
No healerBarber or another Medicine background
No city expertBookkeeper, Courier, Servant, Tax Collector, Refugee
No wilderness expertOutrider, Scavenger, Feral Child
No religious expertPilgrim, Blessed, Returned, deity-linked background
No scout or infiltration angleSaboteur, Courier, Insurgent
No faceWard, Pilgrim, Tax Collector, Servant

This is not a command to optimize all joy out of the character. It is a tie-breaker. If two backgrounds both fit the concept, choose the one that gives the party a new way to solve problems.

Duplicate Training

Sometimes your class and background train the same skill. If that happens during 1st-level character creation, choose a different skill as allowed by the character creation rules. If the duplicate is Lore, the replacement is normally another Lore skill.

This is a feature, not a disaster. A background that overlaps with class can still be good because it reinforces the concept and lets you redirect training into another useful tool.

Common Beginner Mistakes

MistakeBetter habit
Choosing only for attribute boostsCheck the skill, Lore, feat, and story hook too
Taking a rare background without GM supportAsk whether the campaign will use the premise
Ignoring LoreOffer the GM specific scenes where that Lore should matter
Picking a skill nobody understandsRead the skill actions before committing
Writing a huge backstory the background cannot supportKeep the old life playable and leave room for the campaign
Treating background as a subclassYour class carries the combat engine; background adds context

GM Core Advice

GM Core-style prep should treat backgrounds as campaign inputs. A background can create contacts, rumors, factions, old debts, downtime opportunities, Recall Knowledge angles, or personal stakes.

Player backgroundGM use
RefugeeOld enemies, displaced communities, settlement politics, scarcity
SquireKnightly orders, heraldry, patrons, battlefield obligations
BarberMedical contacts, local gossip, surgery scenes, community trust
BookkeeperLedgers, fraud, civic secrets, trade records
PilgrimShrines, holy days, religious etiquette, rival cults
SaboteurOccupation forces, resistance cells, damaged infrastructure
HauntedOmens, restless spirits, unresolved deaths, horror pacing

The GM should not punish the player for choosing a flavorful background. The goal is to pay it off. If a player writes "haunted," do not just say "cool" and then run twenty sessions where no ghost, omen, cold candle, or uneasy priest ever shows up.

Lost Omens Regional Backgrounds

Lost Omens regional backgrounds can be useful when a character's homeland, faction pressure, or regional identity matters. For this guide set, the copyright-safe approach is to discuss what regional backgrounds are for rather than reproducing full regional lists.

Use regional backgrounds when the campaign wants Golarion's places to matter. If the table is playing a local political campaign, a regional background can do more work than a generic job. If the table is playing a disconnected dungeon crawl, a regional background may become decorative.

See the Lost Omens World Guide compatibility guide for using regional material in a Remastered campaign.

Rival Academies Convocation Backgrounds

Lost Omens: Rival Academies adds nine Uncommon backgrounds for characters who study at, work for, or represent an academy at the Convocation. Ask the GM before choosing one. The Uncommon tag matters when the campaign will use school contacts, research, fieldwork, or institutional pressure. In a campaign with none of those things, an ordinary background with the same useful skill may fit better.

If you want to play...ConsiderWhat it brings to the campaign
A magical student with family expectationsAcademic ScionArcana and a reason for magical study or academy obligations to follow you into play
A school representative or partnership-builderConvocation ScoutDiplomacy for outreach, negotiation, and institutional errands
A researcher who writes under someone else's nameGhostwriterSociety for professional deception, credentials, and academic deadlines
An archive regular with strange research habitsLibrary DwellerOccultism and a clear reason to pursue obscure material
A social academic with a talent for misdirectionParty ScholarDeception for campus rumors, parties, and social maneuvering
A teacher, coach, or public mentorRespected MentorPerformance for instruction, presentations, and a visible role in school life
The person who keeps colleagues aliveSchool MedicMedicine for immediate party support and campus emergencies
A competitor whose school expects resultsStar AthleteAthletics for contests, training, and physical challenges
A student balancing study with paid workWorking StudentSociety and Labor Lore for practical obligations and class tension

Each option follows the usual background pattern: boosts, a trained skill, Lore, and a skill feat. Its notable twist is the Lore choice. You can keep the named Lore or, when the sourcebook permits it, use a Lore tied to the sponsoring school. That turns the background from a broad student label into a specific relationship the GM can bring into a scene.

The same school-Lore connection can also work with the Player Core Acolyte, Cultist, Merchant, Noble, Scholar, or Teacher backgrounds. Use it when your character belongs at the school but one of those old lives describes them better than the Convocation packages.

Hot Take

Choose a Convocation background for the job it gives you at the table, not for the student aesthetic. School Medic is the easiest fit for a mixed party because Medicine remains useful away from campus; the other options pay off most when the GM plans school scenes that use their research, social position, or obligations.

For the campaign side of that conversation, read the academy campaigns guide. If you are still fitting ancestry, class, and background together, return to character creation.

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Quick Picks

If you want...Pick this kind of background
The easiest useful beginner pickA background with Medicine, Society, Survival, Athletics, or Religion
A strong social characterWard, Servant, Tax Collector, Pilgrim, or a courtly background
A strong wilderness characterOutrider, Scavenger, Feral Child with GM approval
A strong mystery characterBookkeeper, Astrologer, Root Worker, Haunted
A strong martial storySquire, Insurgent, Outrider, soldier-style backgrounds
A strong divine storyPilgrim, Blessed, Cursed, Returned
Maximum GM hooksRefugee, Haunted, Royalty, Amnesiac, Feybound

Final Advice

Pick a background that gives you a sentence you can say at the table:

"Before I was an adventurer, I was a..."

If the rest of that sentence gives you a useful skill, a specific Lore, a playable hook, and a reason to care about the first adventure, the background is doing its job.

Return to the beginner hub or the main PF2e guide hub.

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