RPG
The Role Players Guild
Reference LibraryFind a GameGame StoresCharacter BuilderMarket
Sign-in/Register
RPG
The Role Players Guild

Everything you need to run, play, and build around tabletop RPGs — for every system.

f

Platform

  • Reference Library
  • Game Finder
  • Store Finder
  • Character Builder
  • Market

Systems

  • Tales of the Valiant
  • D&D 5e
  • D&D 2024
  • Pathfinder 2e
  • Call of Cthulhu
  • Cyberpunk RED

Resources

  • All Articles
  • Class Guides
  • Spell Database
  • Monster Guides
  • GM Business Guides
  • Game Store Guides

Company

  • About Us
  • Contact
  • Come On The Podcast
  • Privacy Policy
  • Terms of Service
  • Data Deletion

© 2026 The Role Players Guild. All rights reserved.

Not affiliated with Wizards of the Coast, Kobold Press, or Paizo.

Best Artificer Spells: D&D 2024 Guide (Eberron)
dnd 2024

Best Artificer Spells: D&D 2024 Guide (Eberron)

12 min read
By Andrew Blase

Helping RPG players find games, game masters find players, and stores fill seats - one connected place instead of a dozen scattered group chats.

  1. Guides
  2. >D&D 2024
  3. >Spell Guides
  4. >Best Artificer Spells: D&D 2024 Guide (Eberron)

The short answer

Choose D&D 2024 Artificer spells for the recurring job your party needs solved, then revise that prepared list after each Long Rest. Keep Concentration demands, tool-focus access, and your Replicate Magic Item plans in view before committing limited slots.

The D&D 2024 Spell Guides hub collects every class list. This guide covers the Artificer's 79 spells in Eberron: Forge of the Artificer, plus the five Artificer additions in Arcana Unleashed.

On this page

  • Artificer spellcasting basics
  • Rating key
  • Cantrips
  • 1st-level spells
  • 2nd-level spells
  • 3rd-level spells
  • 4th- and 5th-level spells
  • Homunculus Servant and subclass context
  • Arcana Unleashed additions
  • Bottom line

Artificers prepare spells, so this is not a permanent shopping list. Start with the job your group repeats most often, keep your Concentration choices from competing with one another, and revise the prepared list after a Long Rest. For class features, subclasses, and Replicate Magic Item plans, use the Artificer class guide.

Brannik Coppervein repairs a canal-lock mechanism with violet magic from his brass calipers while a small construct carries a gear

Artificer spellcasting basics

The Artificer is an Intelligence-based prepared half-caster. At level 1, choose two 1st-level Artificer spells; the sourcebook recommends Cure Wounds and Grease. You also know two chosen Artificer cantrips and separately know Mending from Tinker's Magic. Your prepared list grows with Artificer level, and you can replace any prepared spells after a Long Rest.

Artificer spells normally require proficient Thieves' Tools, Tinker's Tools, or other proficient Artisan's Tools in hand as the Spellcasting Focus. A Wand or Weapon you create with Replicate Magic Item can be used instead. The class has spell slots from level 1, but its list ends at 5th-level spells.

Rating key

RatingMeaning
●Prepare often when the campaign supports its job.
●Reliable choice for the right party or expected obstacle.
●Strong only when its narrower situation appears.
●Usually leave unprepared unless you know why you need it.

Hot Take: Prepare spells for recurring problems that your magic-item plans do not already cover. Each prepared slot should have a job beyond matching a high rating.

Cantrips

CantripUse it for
Fire Bolt ●A dependable ranged spell attack.
Mage Hand ●Reaching, carrying, and manipulating objects at a distance.
Guidance ●A planned ability check when you can keep Concentration.
Light ●Repeatable illumination without spending a slot.
Message ●Quiet, short-range coordination.
Prestidigitation ●Small sensory and practical utility.
Ray of Frost ●Ranged damage when slowing a target matters.
Spare the Dying ●Stabilizing a dying ally without a slot.
Acid Splash ●Damage when adjacent targets make its area useful.
Dancing Lights ●Mobile light or limited misdirection.
Elementalism ●Small elemental utility.
Resistance ●A planned saving throw when Concentration is free.
Shocking Grasp ●A melee escape option.
Thorn Whip ●Pulling a creature where terrain makes that useful.
Thunderclap ●Close-range area damage.
Poison Spray ●Short-range damage against a suitable target.
True Strike ●A niche alternative when its setup is worth a cantrip choice.

1st-level spells

SpellSpecialUse it for
Cure Wounds ●-Restoring an ally when direct recovery is needed.
Faerie Fire ●CA group-facing control choice when several foes can be affected.
Alarm ●RProtecting a rest site or a repeated approach.
Detect Magic ●C, RInvestigating magical places and objects.
Grease ●-Low-level space control.
Identify ●R, MLearning what an item does.
Disguise Self ●-Infiltration or social scenes.
Expeditious Retreat ●CA day where sustained movement is the problem.
False Life ●-A pre-fight durability buffer.
Feather Fall ●-Vertical travel, flight, or dangerous terrain.
Sanctuary ●-Protecting a vulnerable ally in the right encounter.
Jump ●-A known movement obstacle.
Longstrider ●-A day where extra speed has a clear job.
Purify Food and Drink ●-A survival or contamination problem.

2nd-level spells

SpellSpecialUse it for
Homunculus Servant ●R, MA persistent construct ally; see its source-specific notes below.
Invisibility ●CInfiltration, escape, or a careful approach.
Magic Weapon ●-Supporting a weapon user who needs its effect.
Aid ●-A party-facing durability choice.
Arcane Vigor ●-Converting a slot into recovery when that is the day's constraint.
Enhance Ability ●CAn expected ability-check challenge.
Lesser Restoration ●-Removing a condition it can address.
Web ●CLocking down a favorable area.
Alter Self ●CA day where its adaptation solves the access problem.
Arcane Lock ●MRepeated security needs.
Blur ●CPersonal defense when it is your best Concentration use.
Continual Flame ●MA lasting light source.
Dragon's Breath ●CA target and encounter that can exploit repeated area damage.
Enlarge/Reduce ●CSize, access, or battlefield problems.
Heat Metal ●CEnemies whose equipment makes the spell relevant.
Levitate ●CVertical access or a single-target control problem.
Protection from Poison ●-A known poison threat.
Rope Trick ●-A specific shelter or access problem.
See Invisibility ●-A known invisible threat.
Spider Climb ●CClimbing access that the group cannot otherwise solve.
Summon Construct ●C, MA construct ally when it is your best Concentration plan.
Magic Mouth ●R, MA deliberate message or trigger setup.
Free Character Builder

Build Your D&D 2024 Character

The D&D 2024 character builder is live - build a Beastkin, a Kobold, or whatever your table is missing, free, right now.

Start Building

3rd-level spells

SpellSpecialUse it for
Dispel Magic ●-Ending a magical obstacle or effect.
Fly ●CVertical travel or aerial positioning; it still uses Concentration.
Haste ●CSupporting the ally who benefits most from its Concentration cost.
Revivify ●MEmergency recovery within its time limit.
Blink ●-A risky defensive or repositioning choice.
Create Food and Water ●-Campaigns where reliable provisions matter.
Elemental Weapon ●CA weapon-focused plan that can afford the Concentration slot.
Glyph of Warding ●MA prepared location or trap.
Protection from Energy ●CA known damage type.
Water Breathing ●RAn underwater expedition.
Water Walk ●RWater-heavy travel.

4th- and 5th-level spells

SpellLevelSpecialUse it for
Freedom of Movement ●4-A character likely to face movement restrictions.
Arcane Eye ●4CRemote scouting where the information changes the plan.
Fabricate ●4-A campaign that gives you useful raw materials and time.
Stoneskin ●4C, MA durable target and a fight worth the resources.
Leomund's Secret Chest ●4MLong-term storage and retrieval.
Mordenkainen's Faithful Hound ●4-Guarding a planned position.
Mordenkainen's Private Sanctum ●4-Privacy and site protection.
Otiluke's Resilient Sphere ●4CIsolating a creature when that helps the group.
Stone Shape ●4-A stone barrier or access problem.
Animate Objects ●5CA fight with useful unattended objects.
Bigby's Hand ●5CFlexible force and positioning.
Circle of Power ●5CA party facing significant magical pressure.
Wall of Stone ●5CCreating or denying terrain.
Creation ●5-A specific material solution.
Greater Restoration ●5MA serious condition that the spell can remove.

Homunculus Servant and subclass context

Homunculus Servant is a 2nd-level ritual that creates one Tiny Construct at a time. The servant acts immediately after you, follows your commands without costing your action, and can deliver a touch-range spell while within 120 feet of you. That makes it a durable utility decision, not an automatic pick for every prepared list.

Each Artificer subclass receives its own always-prepared spell list. Those subclass spells do not count against the number of Artificer spells you prepare through Spellcasting, so compare a proposed preparation against the spells your subclass already makes available. The Artificer class guide covers Alchemist, Armorer, Artillerist, Battle Smith, and Cartographer features without duplicating them here.

Arcana Unleashed additions

If your table allows Arcana Unleashed, it adds five Artificer spells. They expand preparation choices but do not change the class's 5th-level ceiling.

SpellLevelSpecialWhen to consider it
Dueling Ground ●2R, MA consent-based duel or a controlled challenge where its circle matters.
Uncertain Footing ●2CSlowing several visible enemies when movement control is the goal.
Catnap ●3-A party that can safely use its ten-minute unconscious rest window.
Distorted Distance ●4CArea movement manipulation in a wide, visible battlefield.
Spirit Lantern ●5-A dark encounter where defeated enemies and its lantern effects are relevant.

Confirm the book is in scope with your GM before preparing one. The Arcana Unleashed overview explains the book's broader player options.

Bottom line

Prepare Cure Wounds, Grease, Faerie Fire, and later Dispel Magic when their jobs match the day, but leave room for an obstacle the party expects to face. Use your subclass spells and Replicate Magic Item plans as part of that decision, not as material to repeat in the prepared list.

For adjacent decisions, see the Best Magic Items Guide, the Artificer class guide, and the D&D 2024 Spell Guides hub. Compare other class lists through the Bard, Cleric, Druid, Paladin, Ranger, Sorcerer, Warlock, and Wizard guides.

Share this article

Email

More in dnd 2024

Arcana Unleashed for D&D 2024: What the Book Adds for Players and DMs
dnd 2024

Arcana Unleashed for D&D 2024: What the Book Adds for Players and DMs

A source-checked guide to the D&D 2024 Arcana Unleashed expansion: its subclasses, spells, feats, backgrounds, factions, evolving magic items, and the tables that will get the most from it.

Andrew Blase
2026-09-03
19 min read
Arcana Unleashed Magical Factions Guide
dnd 2024

Arcana Unleashed Magical Factions Guide

Choose among Arcana Unleashed's nine magical factions by campaign role, school, facility, and source of pressure, then decide whether the party needs a patron, ally, or rival.

Andrew Blase
2026-09-03
17 min read
D&D 2024 Evolving Magic Items Guide
dnd 2024

D&D 2024 Evolving Magic Items Guide

Plan evolving magic items with Arcana Unleashed timing, ready-made rewards, and party spotlight.

Andrew Blase
2026-09-03
14 min read
Previous Article
PF2e Shining Kingdoms Guide: Campaigns in Andoran, Druma, Ga...
Next Article
Warforged Species Guide: D&D 2024 (Eberron)