Browse all articles in call of cthulhu.

Call of Cthulhu 7e Sanity System Guide
Understand Call of Cthulhu 7e Sanity: what SAN measures, how Sanity rolls work, why Cthulhu Mythos knowledge limits recovery, and how to make the system create better horror scenes.

Call of Cthulhu 7e Bouts of Madness Guide
Run Call of Cthulhu 7e bouts of madness with clear control handoffs, real-time or summary scenes, meaningful intervention, and character-specific consequences.

Call of Cthulhu 7e Indefinite Insanity Guide
How indefinite insanity works in Call of Cthulhu 7e: the one-fifth daily SAN-loss trigger, ongoing effects, recovery choices, and respectful campaign play.

Call of Cthulhu 7e Maximum Sanity and Cthulhu Mythos Guide
Understand maximum Sanity in Call of Cthulhu 7e: why it equals 99 minus Cthulhu Mythos, when it drops, how belief can defer a cost, and what the optional Mythos Hardened rule changes.

Call of Cthulhu 7e Phobias and Manias Guide
How Call of Cthulhu 7e phobias and manias work: when they appear, the penalty-die rules during underlying insanity, reality checks, treatment, and how to pick a consequence that fits the investigator.

Call of Cthulhu 7e Recovering Sanity Guide
How to recover Sanity in Call of Cthulhu 7e: Keeper awards, 2D6 for reaching 90% in a skill, monthly psychotherapy, self-help through backstory, insanity cures, and getting used to the awfulness.

Call of Cthulhu 7e Sanity Rules and Sanity Checks Guide
Call of Cthulhu 7e Sanity rules for the table: when to call a Sanity check, who rolls, SAN loss notation, failed and fumbled rolls, thresholds, repeat encounters, maximum Sanity, and simple record keeping.

Call of Cthulhu 7e Starting Sanity Guide
Starting Sanity in Call of Cthulhu 7e equals final POW. Learn how to record current SAN, maximum SAN, and Cthulhu Mythos at character creation, and how to build around a high or low score.

Call of Cthulhu 7e Temporary Insanity Guide
How temporary insanity works in Call of Cthulhu 7e: the 5+ SAN single-source trigger, the INT roll, the bout of madness, 1D10 hours of underlying insanity, and ways to play the aftermath.

Call of Cthulhu 7e Skills Guide: Rolls, Difficulty, and the Best Skills
How Call of Cthulhu 7e skills work at the table, from Regular, Hard, and Extreme rolls to bonus dice, pushing, and improvement, plus a role-based ranking of the best skills to buy.

Call of Cthulhu 7e Complete Skills List: Base Values and Fields of Study
Every standard Call of Cthulhu 7e skill with its base value, what it covers, where it overlaps, and how to choose Science, Art and Craft, language, and combat specializations that matter in an investigation.

Call of Cthulhu 7e Cthulhu Mythos Skill Guide
How the Call of Cthulhu 7e Cthulhu Mythos skill works: what a roll reveals, how points are gained from insanity and tomes, why it never gets an improvement check, and how it lowers maximum Sanity.

Call of Cthulhu 7e Occupation Skill Points Guide
How Call of Cthulhu 7e occupation skill points work: the printed formulas like EDU x 4, spending only on listed skills and Credit Rating, choice slots, custom occupations, and a final audit.

Call of Cthulhu 7e Push the Roll Guide: Pushed Rolls and Hard and Extreme Difficulty
How pushed rolls and Regular, Hard, and Extreme difficulty work in Call of Cthulhu 7e: setting the target, justifying a push, foreshadowing the cost, and making failure move the scene.

Call of Cthulhu 7e Skill Improvement Guide
How Call of Cthulhu 7e skill improvement works: earning checks, the investigator development phase, rolling over your skill or above 95, the 1D10 gain, the 90% Sanity reward, and what never gets a tick.