Introduction
Occupation skill points are the larger of the two pools a Call of Cthulhu 7e investigator spends at creation, and the one with the most rules attached. The occupation sets the formula, the skills the points can buy, and the Credit Rating range. This guide covers how to calculate the pool, where it can go, and how to spend it so the sheet reads like a real career.

Hot Take
Occupation skill points should make the investigator better at their actual work, not merely more useful to a hypothetical party. The strongest allocation reads like a career: it shows the task they performed, the people they dealt with, the places they could enter, and the gap that led them to need other investigators.
That makes occupation points more valuable than a pile of bonuses. A credible profession supplies access before it supplies percentages. When the case opens in a hospital, newsroom, dockyard, archive, courtroom, or remote property, the character should have a reason to be there before the supernatural makes that reason urgent.
What an Occupation Entry Controls
Each published occupation contains a compact character-building contract. Copy all three parts before allocating points:
| Occupation element | Mechanical effect | Fictional question |
|---|---|---|
| Point formula | Creates the occupation-point pool from specified characteristics | What kind of training or ability does this work reward? |
| Occupation skill list | Limits where occupation points may be allocated | What does this person regularly do at work? |
| Credit Rating range | Sets the normal starting social and financial range for the profession | What rank, lifestyle, or professional success does this investigator have? |
The entries also contain meaningful choices: an interpersonal skill from a stated list, one of two physical skills, an Art/Craft specialty, or one or more "any other skill" selections. Those are not loose suggestions. Once chosen, they become part of the investigator's occupation skill list and can receive occupation points.
Occupation points establish the professional layer, and stop well short of paying for every useful capability. Personal-interest points make the investigator broader, stranger, or more prepared for the life outside work.
Read the Formula Before You Spend
The occupation formula is printed beside the profession. Use the investigator's final characteristics and calculate the pool exactly as written. Common patterns include:
| Formula pattern | What it often represents | Allocation implication |
|---|---|---|
EDU x 4 | A role centered on education, research, records, or established expertise | Build professional knowledge and institutional access, then let interests cover field survival |
EDU x 2 + DEX x 2 | Training combined with precise or mobile practical work | Make room for the physical and technical side of the job |
EDU x 2 + STR x 2 | Training combined with demanding physical labor | Do not erase the work's physical competence in favor of only book learning |
EDU x 2 + APP x 2 | Training combined with presentation, reputation, or social standing | Use the social element as a real part of the job, not a decorative number |
EDU x 2 + POW x 2 | Training combined with force of personality, discipline, or will | Consider how persistence or personal authority shapes the professional role |
Do not choose an occupation formula independently. The occupation determines it. If a concept does not fit the printed profession, use a better published profession, choose a different historical version of the role, or ask the Keeper to build a custom occupation rather than borrowing a more favorable formula.
Calculate After Character Creation Adjustments
Age packages and other Keeper-approved creation choices can alter characteristics. Apply those changes before calculating occupation points. Record the formula and arithmetic somewhere visible until the sheet is checked. It is much easier to correct a total before points are distributed than after the player has built a complete professional profile around it.
Spend Only on Listed Occupation Skills
Occupation points are restricted to the skills named in the chosen occupation after its choice slots are resolved, plus Credit Rating. Add the points to each skill's base chance and write down the final percentage. You may leave a listed skill at base value, but any point you do not allocate is lost.
This restriction is an asset, not a punishment. It prevents a career from becoming a disguise for an unrelated optimized build. A lawyer can become a climber, but the climbing points normally come from personal interests. A dockworker can become a scholar, but the scholarship needs a personal history or a different occupation choice.
Use this allocation order:
- Resolve every "choose one," "choose two," and "any other skill" entry.
- Set Credit Rating within the profession's range.
- Identify the two or three skills that define daily professional competence.
- Fund one professional skill that creates investigative access.
- Give supporting skills enough points to remain believable.
- Confirm that the total equals the whole occupation pool.
High Skills Are a Claim About Work
For a starting investigator, a very high occupation skill says more than "I want to roll this often." It says the character has substantial experience, responsibility, reputation, or fixation in that area. Put your largest values where you want the Keeper to frame scenes around that expertise.
A broadly competent worker is equally valid. Several moderate skills can represent a general practitioner, working reporter, local official, or field technician. What matters is consistency: the final distribution should look like one person's career, not eight unrelated resumes.
Choice Slots Are Your Professional Story
Many occupation entries intentionally leave room for the player to define the job. Treat these slots as the most revealing part of the entry.
| Choice slot | What it lets you establish | Useful question |
|---|---|---|
| One interpersonal skill | The investigator's usual way of dealing with people | Do they win trust, make a case, bluff, or threaten? |
| One of two skills | The practical version of a career | Does this officer drive, ride, climb, swim, or work through another routine? |
| Art/Craft or Science specialty | A precise craft, academic field, or trade | What exactly did they make, study, or diagnose? |
| Any other skill | A distinctive duty, former career, local requirement, or professional specialty | Why is this skill part of the job rather than merely a hobby? |
For example, an investigator with an occupation that permits an interpersonal choice should not select Persuade merely because it is broadly useful. Select it if the person negotiates contracts, interviews witnesses, teaches, fundraises, or argues cases. Select Intimidate if their work history gives them a credible reason to rely on pressure. The number and the method should agree.
Choice slots are also how two investigators with the same occupation avoid feeling identical. One private investigator may emphasize photography and legal procedure; another may choose Locksmith or Firearms as the additional professional specialty. Both belong to the job, but they solve its problems differently.
Credit Rating Is Part of the Occupation Budget
Credit Rating begins at zero and costs occupation points to raise. The chosen score must normally be within the profession's printed range. It represents available money, living standard, and relative social standing, not a generic bonus that every character should maximize.
Set it before distributing the rest of the occupation pool. That avoids discovering at the end that the investigator can perform every work task but has no credible lifestyle for the job they supposedly hold.
| Credit Rating decision | What it can mean in the story |
|---|---|
| Low end of the range | Junior rank, precarious work, limited clientele, debt, or a poorly paid but meaningful job |
| Middle of the range | Established competence, ordinary professional stability, and local standing |
| High end of the range | Seniority, ownership, a successful practice, family resources, or a well-connected post |
The printed range is a starting expectation, not an immutable law. The Keeper Rulebook's own example lets a journalist (range 9-30) buy Credit Rating 41 because he comes from a wealthy family. A player who wants a different value needs a reason like that, and Keeper approval. The exception should create story material rather than purchasing power. A wealthy journalist may owe their position to a family; a poor physician may be disgraced or newly arrived; either premise can matter.
For the detailed financial implications, use the Credit Rating Guide. Here, the key rule is simple: budget Credit Rating as a real professional choice.
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See Who's Running Call of CthulhuThree Profession Allocation Patterns
The following patterns show how to read an occupation entry without copying a published occupation package.
The Institutional Professional
This investigator works through records, credentials, meetings, or specialized knowledge. Invest heavily in the core professional method, then choose a social or research route that gets the investigator into restricted information.
Example shape: a legal, academic, medical, or archival professional may prioritize one subject-matter skill, one records skill, one interpersonal skill, and Credit Rating. Personal interests can later add field mobility, practical repair, or a hobby that explains their connection to the case.
The Field Specialist
This investigator works on locations, vehicles, equipment, or environments where failure has a physical consequence. Build the technical or movement skills first. Keep at least one access skill, such as a professional contact method, observation skill, or relevant knowledge skill, so the character can contribute before the dangerous part begins.
Example shape: an engineer, sailor, surveyor, pilot, or laborer may pair a technical specialty with Navigate, Natural World, Mechanical Repair, or a movement skill, depending on the printed list. The occupation's formula often supports that blend.
The Public-Facing Professional
This investigator meets clients, audiences, customers, voters, patients, or sources. Build a real social approach, then support it with the craft or knowledge that earns the person a place in the room.
Example shape: a journalist, performer, clergy member, shopkeeper, or doctor may choose Charm, Persuade, Fast Talk, or Intimidate based on the actual professional method. Psychology is useful only when it suits the concept and listed skills; it should not automatically replace a personality.
Specialties and Broad Entries
When an occupation permits a broad skill category, name the specialty before spending points. You buy Art/Craft (Photography), Science (Biology), Firearms (Handgun), or Language (French), not the generic category.
For Fighting and Firearms, an occupation entry may name the broad category without naming a specialty. The player chooses one or more appropriate specializations. Write the selection in the character's history: a police officer's handgun training, a former soldier's rifle practice, or a farmer's familiarity with a shotgun each lead to different scenes.
Do not retroactively claim that every related specialty is covered. The Keeper may allow overlap at a higher difficulty where it makes sense, but a specialization is supposed to make the character's training specific. See the Complete Skills List for the full reference.
Custom Occupations
Use a custom occupation when the published list does not describe the career, rather than as a route to a better formula or a handpicked set of skills. The Keeper Rulebook's rule is short: choose any eight skills that fit the occupation and set a Credit Rating range. The Investigator's Handbook adds that if the job does not need all eight, the spare slots can become player choices that suit the occupation, era, or concept.
Bring the Keeper a concise proposal:
| Proposal part | What to provide |
|---|---|
| Job description | A period-appropriate title and one sentence about normal duties |
| Formula | A formula that resembles a comparable published occupation |
| Eight skills | The actual professional tasks, including clear specialties and any choice slots |
| Credit Rating range | A range consistent with rank, income, era, and social standing |
| Investigative access | The people, places, records, tools, or communities this work can plausibly reach |
The Keeper should check that the skills describe work rather than a perfect investigation kit. A custom embalmer may reasonably have Medicine-related knowledge, Chemistry, Art/Craft, and a social or records skill. Giving them every top-tier research, stealth, combat, and social option would stop being an occupation and become a loophole.
Occupation Point Troubleshooting
"My best skill is not on the occupation list."
Use personal-interest points if it reflects a hobby, prior life, or private training. If it is actually central to the job, revisit the choice slots or discuss a custom occupation with the Keeper.
"The occupation has too many listed skills."
You are not required to add points to every listed skill. Invest in the core tasks and give the rest only what the base values and concept justify. A profession should have texture, not identical ratings across every line.
"I have points left after the important skills."
Improve a supporting listed skill that will create a new kind of scene, raise a core skill that defines the character, or invest in Credit Rating within range. Do not leave points unused.
"I want a higher Credit Rating than my occupation allows."
Explain the changed circumstance and ask the Keeper. A valid approval should alter the fiction as well as the score. It may come with a family expectation, public reputation, obligation, or reason for the character's unusual position.
"The campaign is not in the 1920s."
Update the title, tools, and list only as needed for the setting. The underlying method still works: define the career's normal tasks, set a plausible social range, choose clear professional skills, and make sure the job supplies real access in that era.
Final Occupation Audit
Before moving to personal-interest points, check:
- The occupation formula was copied and calculated from final characteristics.
- Every choice slot and specialty has a named selection.
- Occupation points only appear on the finalized occupation skill list and Credit Rating.
- Credit Rating falls in the printed range or has explicit Keeper approval.
- Each final value includes the skill's base chance.
- No occupation points remain unspent.
- The highest professional skills describe the investigator's daily work.
- The occupation gives the investigator at least one credible route to people, places, records, tools, or communities relevant to a case.
Finish this pass before spending personal-interest points. The job should stand on its own; the rest of the investigator can then make it surprising.


