Start Here
Field Guide
Start here for the 4th Edition library: the survival campaign loop, the default Poland and Sweden frames, group fit, and the best reading route for your table.
Getting Started
Learn the table roles, dice pools, survival campaign loop, first-session expectations, and what new players and Referees need at the table.
Character and Combat
Character Creation
Build a survivor with archetypes or lifepaths, then make the attributes, skills, specialties, gear, and hard choices that define them.
Combat and Weapons
Learn the combat loop, ranged and close combat, hit locations, armor, suppression, overwatch, injuries, and scarce ammunition.
Survival and Logistics
Survival and Resources
Keep the group moving through foraging, shelter, fuel, water, radiation, scavenging, encumbrance, and the shift system.
Vehicles and Chases
Use vehicles without losing the survival game: repairs, chases, vehicle combat, mounted weapons, tanks, and aircraft.
Gear and Equipment
Make smart choices about starting gear, weapons, armor, medical supplies, radios, demolitions, barter, and carrying capacity.
Setting and Referee Tools
Setting and Lore
Navigate the Twilight War, its Cold War roots, Poland and Sweden campaign frames, factions, maps, and hex-crawl play.
Referee Resources
Run a tense campaign with session-zero advice, encounter and scenario tools, NPCs, campaign design, and table atmosphere.
Supplements and Adventures
Find source-checked guides to official Twilight: 2000 supplements, adventure material, free resources, and campaign support.
Edition Comparisons
See how Twilight: 2000 4th Edition relates to earlier editions and decide which version best fits your group.
More field guides are being prepared
The field manual grows as new, source-checked articles arrive. Use the hubs above to navigate the guides already available.
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