
- Mon, Jul 27 at 9:00 AM
- Online — Roll20
- 6 of 6 seats open

GM
Gist: You're a freelance burglar, surviving in a smoky, sprawling, corrupted city. The (in-)famous Thieves' Guild has the monopoly on everything larcenous. Deviation is punished by death. That means - you. This is your lucky day - of sorts. The Guild Mistress is offering you a mission. The kind of mission one cannot decline. And a simple one, at that. To ferret out one of her 'subjects' who is trading information with the Merchants' Guild. You have the names of the three suspects, the name of the merchant incriminated, and three days to unveil the culprit. Succeed, and you get to choose between full membership, or a year and a day of authorized larceny. Fail, and you're dead. Three suspects. Three days. Would you dare decline? What you can expect: - A solo investigation - one player, one GM, all the spotlight for you - A partially pre-generated character - free to be customized as you wish - Fast-paced, rules-light mechanics - roll one or more d6s, and tell the story - An open-ended adventure, depending on your accusation - and your survival Come on: pull a chair, and let's tell that story!
Safety tools: Rewind/Fast-Forward/Pause/Frame-by-Frame system
Hello! My task and pleasure: creating "wow" moments - the plan that shouldn't work but does, the hushed confession that lands like a thunderclap, the revelation that makes everyone lean into their screens. And I want you to shine in them. I expect everyone at my table to help each other shine - including me. We've got each other's backs, and we have fun together. Systems I run include narrative/generic like Fate/FFU, Year Zero Engine, PbtA, and OSR. So pull up a chair, and let's create a story.