Helping RPG players find games, game masters find players, and stores fill seats - one connected place instead of a dozen scattered group chats.
Who I help
- RPG players looking for a table
- Game masters looking for players
- Game stores looking to fill seats
My story
How this started
I discovered D&D at 12-13 and loved it, but could only get a handful of games in - I could never reliably find people to play with.
Years later, after going back to college in my 30s, I tried to get back into D&D as an adult and hit the exact same problem again. There was no central hub - games were fragmented across a dozen different sites and social media apps, and I was honestly surprised no one had built one yet.
I ran an online game myself for two years, and it was easier to fill an online table than an in-person one - I could draw players from across the entire US instead of just my local area. That was direct, lived proof that the bottleneck was never interest. It was discovery.
Legendary DMs and the first attempt
In 2020, during COVID, I saw paid game masters emerging as a real trend and started the "Legendary DMs" Facebook group, growing it to about 1,700 members. I built a site that year and started a game scheduler, but I was doing it solo alongside a lot else going on in life, and I dropped the project.
Picking it back up
Recently I revisited that old YouTube channel and noticed some videos had racked up thousands of views - real, if delayed, evidence the audience interest had been there all along. Combined with having grown a lot as a software engineer since 2020, and building being genuinely easier now with today's tooling, that's what pushed me to pick the idea back up.
I posted articles first and got immediate traffic, which is what actually started this build for real - I started building the app itself in June 2026.
I'm also building a character builder now, so new players can build a character without having to read through numerous rulebooks first - it already has real signups from players waiting on it.
What I believe
- Tabletop games are one of the last real ways to socialize face-to-face in a world that keeps getting more divided and more isolated.
- The barrier was never interest - it was that finding the right table, GM, or store has always been scattered across a dozen disconnected group chats and forum posts.
Proof
Legendary DMs Facebook group reached about 1,700 members
Early YouTube content reached thousands of views per video
The character builder already has real player signups before launch
Articles by Andrew Blase

Pathfinder 2e Remastered Rules Guide
A Player Core, Player Core 2, Dark Archive, War of Immortals, and GM Core PF2e Remastered rules guide covering checks, DCs, actions, conditions, Hero Points, deviant abilities, mindscapes, mythic rules, dying, afflictions, senses, companions, variants, and table rulings.

PF2e Remastered Actions and Activities Guide
A PF2e guide to three-action turns, reactions, free actions, activities, Sustain, Ready, Delay, and action economy.

PF2e Remastered Afflictions Guide
A PF2e guide to poisons, diseases, curses, onset, stages, saves, recovery, treatment, and affliction adjudication.

PF2e Remastered Automatic Bonus Progression Guide
A PF2e GM Core variant guide to Automatic Bonus Progression, treasure changes, item math, campaign fit, and player impact.

PF2e Remastered Checks and DCs Guide
A PF2e guide to checks, DCs, degrees of success, flat checks, secret checks, simple DCs, level-based DCs, and fair GM rulings.

PF2e Remastered Companions and Familiars Guide
A PF2e Remastered guide to animal companions, familiars, minions, mounts, and sourcebook choices from Shining Kingdoms and Rival Academies.

PF2e Remastered Conditions Guide
A practical Pathfinder 2e Remastered conditions guide covering condition values, off-guard, frightened, grabbed, prone, hidden, sickened, slowed, stunned, dying, wounded, persistent damage, and GM tracking.

PF2e Remastered Detection and Senses Guide
A practical Pathfinder 2e Remastered guide to precise, imprecise, and vague senses; observed, hidden, undetected, unnoticed, concealed, invisible, Seek, Point Out, darkness, scent, smoke, and stealth.

PF2e Deviant Abilities Guide
A Pathfinder 2e Remastered guide to Dark Archive deviant abilities: rare powers, background vs campaign access, backlash, quirks, awakenings, class fit, GM controls, and when not to use them.

PF2e Remastered Hero Points: Player and GM Guide
A Pathfinder 2e Remastered guide to Hero Point rerolls, Heroic Recovery, the three-point cap and session reset, plus the GM award rate, award menu, and tone-based triggers.

PF2e Mindscapes Guide
A practical Pathfinder 2e Remastered guide to mindscapes, psychic duels, thoughtforms, mental hazards, fair clues, class hooks, skill uses, and GM Core adjudication.

PF2e Remastered Persistent Damage Guide
A practical Pathfinder 2e Remastered guide to persistent damage timing, DC 15 flat checks, assisted recovery, bleed, fire, acid, poison, class pressure, item support, and GM adjudication.

PF2e Remastered Proficiency Ranks Guide
A practical Pathfinder 2e Remastered guide to untrained, trained, expert, master, legendary, proficiency bonuses, level scaling, DCs, skill gates, retraining, and variant math.

PF2e Remastered Save Progression Guide
A practical Pathfinder 2e Remastered guide to Fortitude, Reflex, Will, save DCs, basic saves, class weak spots, conditions, and GM save pressure.

PF2e Remastered Skill Check DCs: Player and GM Guide
Look up or set a Pathfinder 2e Remastered skill DC: simple DCs, level-based DCs, the DC adjustment ladder, skill DCs, secret checks, Aid, group checks, subsystems, and failure states.
