Helping RPG players find games, game masters find players, and stores fill seats - one connected place instead of a dozen scattered group chats.
Who I help
- RPG players looking for a table
- Game masters looking for players
- Game stores looking to fill seats
My story
How this started
I discovered D&D at 12-13 and loved it, but could only get a handful of games in - I could never reliably find people to play with.
Years later, after going back to college in my 30s, I tried to get back into D&D as an adult and hit the exact same problem again. There was no central hub - games were fragmented across a dozen different sites and social media apps, and I was honestly surprised no one had built one yet.
I ran an online game myself for two years, and it was easier to fill an online table than an in-person one - I could draw players from across the entire US instead of just my local area. That was direct, lived proof that the bottleneck was never interest. It was discovery.
Legendary DMs and the first attempt
In 2020, during COVID, I saw paid game masters emerging as a real trend and started the "Legendary DMs" Facebook group, growing it to about 1,700 members. I built a site that year and started a game scheduler, but I was doing it solo alongside a lot else going on in life, and I dropped the project.
Picking it back up
Recently I revisited that old YouTube channel and noticed some videos had racked up thousands of views - real, if delayed, evidence the audience interest had been there all along. Combined with having grown a lot as a software engineer since 2020, and building being genuinely easier now with today's tooling, that's what pushed me to pick the idea back up.
I posted articles first and got immediate traffic, which is what actually started this build for real - I started building the app itself in June 2026.
I'm also building a character builder now, so new players can build a character without having to read through numerous rulebooks first - it already has real signups from players waiting on it.
What I believe
- Tabletop games are one of the last real ways to socialize face-to-face in a world that keeps getting more divided and more isolated.
- The barrier was never interest - it was that finding the right table, GM, or store has always been scattered across a dozen disconnected group chats and forum posts.
Proof
Legendary DMs Facebook group reached about 1,700 members
Early YouTube content reached thousands of views per video
The character builder already has real player signups before launch
Articles by Andrew Blase

PF2e Remastered Grapple and Control Actions Guide
A tactical Pathfinder 2e Remastered guide to Grapple, Trip, Shove, Reposition, Escape, Athletics control, forced movement, action denial, and when control beats another Strike.

PF2e Remastered Initiative, Exploration Mode, and Encounter Starts
A Pathfinder 2e Remastered guide to exploration activities, alternate initiative skills, Avoid Notice and Scout, hidden starts, hazard and social openings, starting positions, and the GM workflow that connects them.

PF2e Remastered Movement Actions Guide
A tactical Pathfinder 2e Remastered guide to Stride, Step, Leap, Climb, Swim, Crawl, difficult terrain, reactions, speed penalties, and why movement is often better than a third attack.

PF2e Remastered Reactions Guide
A tactical Pathfinder 2e Remastered guide to reactions, triggers, Shield Block, Champion reactions, Reactive Strike-style threat, counterplay, movement punishment, and reaction discipline.

PF2e Remastered Stealth in Combat Guide
A tactical Pathfinder 2e Remastered guide to Avoid Notice, Hide, Sneak, Seek, Take Cover, concealed, hidden, undetected, unnoticed, initiative starts, and using stealth after combat begins.

PF2e Remastered Strike Actions Guide
A practical Pathfinder 2e Remastered guide to Strike actions, multiple attack penalty, agile weapons, weapon traits, damage setup, and when a third attack is bait.

PF2e Remastered Three-Action Economy Guide
A Pathfinder 2e Remastered guide to three-action turns, activities, reactions, free actions, MAP, class action pressure, good third actions, and GM encounter design.

PF2e Dark Archive Remastered Guide
A Remaster-compatible Dark Archive guide covering Psychic, Thaumaturge, Reflection, deviant abilities, mindscapes, cryptids, secret societies, occult archetypes, casefile play, and what to actually use.

Pathfinder 2e Remastered Equipment Guide
A Pathfinder 2e Remastered equipment hub covering weapons, armor, shields, Bulk, runes, consumables, alchemy, firearms, gadgets, staves, wands, worn items, Treasure Vault, Battlecry, Guns & Gears, and GM treasure pacing.

PF2e Remastered Adventuring Gear and Toolkits Guide
A Pathfinder 2e Remastered guide to adventuring gear, toolkits, services, formula books, spellbooks, Bulk, access, and the practical equipment that makes skills work.

PF2e Remastered Alchemical Items Guide
A Pathfinder 2e Remastered alchemical item guide covering bombs, elixirs, mutagens, poisons, formulas, versatile vials, Crafting, Treasure Vault options, and GM reward advice.

PF2e Remastered Armor Guide
A Pathfinder 2e Remastered armor guide covering armor categories, AC, Dexterity caps, check penalties, Strength, Speed, Bulk, runes, class fit, shields, and GM treasure advice.

PF2e Remastered Bulk, Encumbrance, and Carrying Capacity Guide
A Pathfinder 2e Remastered guide to Bulk, light and negligible Bulk, coin Bulk, encumbrance, maximum carrying capacity, gear-heavy builds, containers, party loadouts, treasure hauling, and GM table shortcuts.

PF2e Remastered Consumables Guide
A Pathfinder 2e Remastered consumables guide covering potions, elixirs, scrolls, talismans, oils, ammunition, alchemy, treasure pacing, action timing, and party planning.

PF2e Remastered Best Magic Items by Level Guide
A Pathfinder 2e Remastered magic item guide covering level-band priorities, fundamental runes, staves, wands, consumables, apex items, Treasure Vault options, and GM treasure pacing.
