Helping RPG players find games, game masters find players, and stores fill seats - one connected place instead of a dozen scattered group chats.
Who I help
- RPG players looking for a table
- Game masters looking for players
- Game stores looking to fill seats
My story
How this started
I discovered D&D at 12-13 and loved it, but could only get a handful of games in - I could never reliably find people to play with.
Years later, after going back to college in my 30s, I tried to get back into D&D as an adult and hit the exact same problem again. There was no central hub - games were fragmented across a dozen different sites and social media apps, and I was honestly surprised no one had built one yet.
I ran an online game myself for two years, and it was easier to fill an online table than an in-person one - I could draw players from across the entire US instead of just my local area. That was direct, lived proof that the bottleneck was never interest. It was discovery.
Legendary DMs and the first attempt
In 2020, during COVID, I saw paid game masters emerging as a real trend and started the "Legendary DMs" Facebook group, growing it to about 1,700 members. I built a site that year and started a game scheduler, but I was doing it solo alongside a lot else going on in life, and I dropped the project.
Picking it back up
Recently I revisited that old YouTube channel and noticed some videos had racked up thousands of views - real, if delayed, evidence the audience interest had been there all along. Combined with having grown a lot as a software engineer since 2020, and building being genuinely easier now with today's tooling, that's what pushed me to pick the idea back up.
I posted articles first and got immediate traffic, which is what actually started this build for real - I started building the app itself in June 2026.
I'm also building a character builder now, so new players can build a character without having to read through numerous rulebooks first - it already has real signups from players waiting on it.
What I believe
- Tabletop games are one of the last real ways to socialize face-to-face in a world that keeps getting more divided and more isolated.
- The barrier was never interest - it was that finding the right table, GM, or store has always been scattered across a dozen disconnected group chats and forum posts.
Proof
Legendary DMs Facebook group reached about 1,700 members
Early YouTube content reached thousands of views per video
The character builder already has real player signups before launch
Articles by Andrew Blase

Twilight: 2000 Supplements Guide - Every Expansion, What It Adds, and Which to Buy First
A spoiler-safe buyer's guide to the Twilight: 2000 4th Edition expansions: Urban Operations, Hostile Waters, The Black Madonna, and the Operation Reset pre-order, plus the free official downloads and how to run any of them without railroading.

Twilight: 2000 Survival Guide - Shifts, Food, Water, Fuel, Shelter, Load, Radiation, and Stress
The complete Twilight: 2000 4th Edition survival guide: the four-shift day, travel tasks, forced marches, food and water, foraging, hunting, fishing, fuel and stills, camp and hypothermia, scrounging, encumbrance, radiation, stress, and unit morale.

Twilight: 2000 Vehicle Rules Guide - Stats, Combat, Tanks, Aircraft, Chases, and Repair
The Twilight: 2000 4th Edition vehicle rules on one page: reading vehicle stats, vehicle combat, mounted weapons, tanks, helicopters, chases, and repair, with the decisions each rule creates at the table.

Twilight: 2000 Vehicles Guide - Travel, Cargo, Fuel, and Route Planning
Choose and run vehicles in Twilight: 2000: read vehicle stats, assign crew and passengers, plan routes, manage fuel and cargo, resolve driving mishaps, and keep a fallback plan.

Warhammer Fantasy Roleplay 4e Guide Hub
A practical starting point for Warhammer Fantasy Roleplay 4e players and Gamemasters, covering what makes the game distinct and where to begin with the growing guide library.

WFRP 4e Careers Guide: Choosing, Advancing, and the Career Classes
How WFRP 4e careers work, how to choose one, how the four career levels and career changes play out, and how to run Academic, Ranger, Rogue, and Warrior careers, plus the best starting careers for new players.

WFRP 4e Burgher Careers Guide
Choose a WFRP 4e Burgher career around useful town work, neighbors, local institutions, and civic problems that give the party a stake in the next street over.

WFRP 4e Wizard Guide
Play a WFRP 4e Wizard as a licensed, uneasy specialist with one magical discipline, institutional obligations, and a party role that is more than damage.

WFRP 4e Character Creation Guide: Attributes, Fate, Resilience, and Talents
Make a WFRP 4e character with the Core Rulebook's nine steps, then read your attributes, Fate, Resilience, Motivation, and Talents as the parts of someone you want to play.

WFRP 4e Skills Guide
Use WFRP 4e Skills to turn a career, background, and party role into useful action - without trying to be competent at everything.

WFRP 4e Species Guide: Humans, Dwarfs, Halflings, High Elves, and Wood Elves
Compare the five WFRP 4e species by Characteristics, Fate, Resilience, Movement, Skills, and Talents, then build a Dwarf, High Elf, or Wood Elf with a real reason to travel with the party.

WFRP 4e Halfling Guide
Build a WFRP 4e Halfling with family ties, hospitality, local knowledge, work connections, and a reason to step away from the community that knows them best.

WFRP 4e Human Guide
Build a memorable Reiklander Human in WFRP 4e by using local roots, work, faith, family, ambition, and inconvenient obligations to connect your character to the campaign.

WFRP 4e Combat Guide: Advantage, Opposed Tests, Criticals, Fear, and Ranged Fights
Run WFRP 4e combat as a fast sequence of choices: a clear round loop, visible Advantage, Opposed Tests, ranged shots, Critical Hits, and Fear and Terror, all checked against the Core Rulebook.

WFRP 4e Wounds Explained
Understand WFRP 4e Wounds as a prompt for urgent choices about safety, treatment, recovery, and consequences - while using the Core Rulebook for exact injury rules.
