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Tales of the Valiant Piney Lineage Guide
tales of the valiant

Tales of the Valiant Piney Lineage Guide

5 min read
By Andrew Blase

Helping RPG players find games, game masters find players, and stores fill seats - one connected place instead of a dozen scattered group chats.

  1. Guides
  2. >Tales of the Valiant
  3. >Lineage Guides
  4. >Tales of the Valiant Piney Lineage Guide

Introduction

Piney (The Old Margeve) are plant-touched humanoids shaped by the old forest. Mechanically, they are one of the best defensive lineages in the expanded roster: broad save advantages, a reaction AC boost against melee attacks, and a sunlight-based recovery tool that can return expended hit dice during short rests.

On this page

  • Introduction
  • Lineage Traits
  • Rating Key
  • Flexible Size ●
  • Hybrid Humanoid ●
  • Living Wood ●
  • Photosynthetic ●
  • Best Classes for Piney
  • Druid ●
  • Fighter ●
  • Cleric ●
  • Ranger ●
  • Wizard ●
  • Heritage Pairings
  • Player's Guide 2 Heritage Options
  • Hot Takes
  • Final Notes

Piney does not break map geometry the way Avian Beastkin flight or Erina burrowing does. It makes you harder to disable and harder to hit in melee, and it keeps you fed and rested in wilderness play. That is often better than it looks.

Tales of the Valiant Piney

Lineage Traits

Rating Key

  • ● Red — Bad.
  • ● Orange — Situational.
  • ● Green — Good.
  • ● Blue — Fantastic.

Options from The Old Margeve are marked with (The Old Margeve).

Flexible Size ●

Piney can be Medium or Small. Medium is the stronger default for most martial builds; Small supports stealth and tight-space concepts but creates Heavy weapon restrictions.

Hybrid Humanoid ●

Advantage on saves against exhaustion, paralysis, petrification, and effects that would make you fall unconscious. This is a broad anti-disable suite that matters against traps, monsters, magic, and environmental attrition.

Living Wood ●

When a visible attacker would hit you with a melee attack, use a reaction to increase AC by PB against that attack. Uses equal PB per long rest. This scales naturally and gives every Piney a defensive panic button that remains relevant all campaign.

Photosynthetic ●

One hour in sunlight or natural bright light satisfies daily food needs. A short rest entirely in that light can recover expended hit dice up to PB, once per long rest. This is excellent in outdoor campaigns and merely flavor in deep-dungeon play.

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Best Classes for Piney

Druid ●

The strongest thematic fit and a very good mechanical one. Druid likes the anti-disable saves and the wilderness sustain.

Fighter ●

Living Wood is excellent on melee Fighters because it can turn a meaningful hit into a miss without changing the class's action economy.

Cleric ●

Frontline Clerics appreciate defensive reactions and broad anti-disable saves. Photosynthetic is a nice wilderness bonus.

Ranger ●

Ranger makes good use of outdoor recovery and nature flavor. Living Wood helps when enemies close distance.

Wizard ●

Piney Wizard is surprisingly solid. Living Wood gives emergency melee protection, and Hybrid Humanoid helps against effects that would remove the Wizard from the fight.

Heritage Pairings

Old Ways (The Old Margeve) ● The most coherent Piney pairing: Nature, Survival, druidcraft, and better reading of plants and beasts.

Grove ● Climb speed and natural stealth make the forest-body fantasy mechanically active.

Forest Bastion (The Old Margeve) ● Great for characters who bridge forest life and civilization. Flexible skills and a social reroll add breadth.

Cottage ● Adds long-rest temp HP support. Piney already plays well as a steady, sustaining party member.

Martial Law (Book of Blades) ● Works for a shield-line Piney or disciplined forest defender. Bonus-action Help pairs well with a lineage that already wants to stay standing near allies.

Privileged (Book of Blades) ● Mostly a campaign-tone pick. It can support a strange court emissary or noble garden-spirit concept, but Piney usually wants nature or endurance heritages first.

Player's Guide 2 Heritage Options

Feysworn (Player's Guide 2) is the strongest new fit for piney tied to fey forests and old woodland bargains.

Kithren (Player's Guide 2) supports found kin and root-bound grove families.

Waterside (Player's Guide 2) works for piney from river groves and rain-fed marsh woodlands.

Hot Takes

Hot Take: Piney (The Old Margeve) is the best defensive caster lineage in the expanded set. Living Wood is not as broad as shield, but it gives Wizards, Witches, Sorcerers, and Theurges a PB-scaling melee answer without spending a spell slot. That matters more than another ribbon skill.

Hot Take: Photosynthetic is underrated because people read the food clause and stop. The hit dice recovery clause is the real feature. In outdoor campaigns, Piney can stretch adventuring days in a way most lineages simply cannot.

Final Notes

Piney (The Old Margeve) is a defensive endurance lineage. It is strongest when the campaign includes natural light, wilderness travel, and melee pressure. Build Piney when you want your ancestry to keep you standing, not when you want it to solve every encounter with one spectacular trick.

For the full comparison across every lineage, use the Tales of the Valiant Lineage Guide. Pair Piney with the Heritage Guide to finish your character's origin.

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